OrionW wrote: Endgame picking a combat with out multiple monsters seems a bit like stacking the deck against Fighters. I think we need a different module.
Lets take E2 and add a 4th Combat with 2 Monsters with AC 29 each, so I can keep this fast.
Room 4 combat will be 3 rounds
1) Monk - +25 hit (+18 offhand) / +45 damage / 2x ashers 10.5 average damage each.
Room 1: hits on 2+ main hand, on 6+ offhand. Probably lands 4 hits for 238 damage
Room 2: hits on 2+ mainhand, 2+ offhand. Probably lands 4 hits for 238 damage
Room 3: hits on 5+ mainhand, 12+ offhand. Probably lands 3 hits for 179
Room 4: hits on 2+ main hand, on 6+ offhand. Probably lands 6 hits for 357 damage
total: 1012 - 1068
2) Barbarian - +20 hit / +57 damage / Averon's 12.8 average damage.
Room 1, hits on 4+. Probably lands 2 hits for 140 damage.
Room 2, hits on 2+. Greater Rage and Fury. probably lands 2 hits for 221 damage.
Room 3, hits on 10+. Greater Rage and Fury. May miss once. Damage range is large. 76-221
Room 4, hits on 4+. Probably lands 3 hits for 210 damage.
Total: 647-792
3) Ranger - +24 hit (+18 offhand) / +36 damage / 2x ashers 10.5 average damage each.
Room 1: hits on 2+ main hand, on 6+ offhand. Probably lands 4 hits for 188 damage
Room 2: hits on 2+ mainhand, 2+ offhand. Probably lands 4 hits for 188 damage
Room 3: hits on 5+ mainhand, 12+ offhand. Probably lands 3 hits for 179
Room 4: hits on 2+ main hand, on 6+ offhand. Probably lands 6 hits for 282 damage
total: 837-884
4a) --omitting rouge to not worry about crits at the moment--
4b) Poly Druid - +23 hit / +44 poly damage / +29 spell damage / Iktomi's 11 average damage, +3 freezing orbs (RoQB), +1 Spell Surge Call Lightning (RoSS)
Room 1, hits on 2+. Probably lands 2 hits for 110 damage, lands 1 freezing orb for 37 damage.
Room 2, hits on 2+. Probably lands 2 hits for 110 damage, lands 2 freezing orbs for 74 damage.
Room 3, hits on 7+. May miss once, but probably hits for 110. 1x spell surge call lightning for 69 damage.
Room 1, hits on 2+. Probably lands 3 hits for 165 damage
Total: 620-675
5) Fighter - +30 hit / +44 damage / Welfor's 10.5 average damage
Room 1, hits on 2+. Probably lands 2 hits for 110 damage.
Room 2, hits on 2+. Probably lands 2 hits for 110 damage.
Room 3, hits on 2+. Probably lands 2 hits for 110 damage.
Room 4, hits on 2+. Probably lands 3 hits for 165 damage, doubled to second monster for between 1 to 3 rounds for another 55 to 165 damage, up to 330 total.
Could fairly safely use power attack for +5 damage on each attack.
Total: 550-690.
6) Dwarf Fighter - +24 hit / +34 damage / 51 AC / Welfor's 10.5 average damage
Room 1: hits on 2+. Probably lands 2 hits for 90 damage.
Room 2: hits on 2+. Probably lands 2 hits for 90 damage.
Room 3: hits on 5+. Probably lands 2 hits for 90 damage.
Room 4, hits on 2+. Probably lands 3 hits for 135 damage, doubled to second monster for 45 to another 135, for up to 270 total.
Could fairly safely use power attack for +2 damage on each attack.
Total: 450-552
Basically, Ranger and Barb trade places. Fighter might pull ahead of Poly Druid if the Fighter uses power attack for +5 damage, the 4th room combat goes 3 rounds, both monsters stay alive all 3 rounds, and the Fighter doesn't miss on the 4th combat. Basically, Fighter and Poly Druid are neck and neck in the right 4 combat dungeon with the right 2 monster room, in ideal circumstances. otherwise the gap is hugely in favor of Poly Druid..
Edit to account for damage range in 2 monster rooms where one dies ahead of the other.