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TOPIC: Token Prices plummet?

Token Prices plummet? 5 months 2 weeks ago #73

Michael S wrote:

smakdown wrote: myself, i'll play whatever level the group decides. WE, as a community, need to do everything we can to bring in new people and make sure they have a great experience.


I'll throw in my $0.02.

I've taken all of my GenCon friends on TD runs with me, hoping to expand our group and EVERY SINGLE YEAR we get some "high level" player running in last minute DEMANDING a specific class because they "only" have one build.
We've also had coercion for both difficulty level and one really awkward exchange where they were trying to force their TE's on us in "exchange" for the best draws...

Couple that with the increasing price and I can't get anyone to play more than one year.....

In general I've loved the TD groups we've run with but every year "something" happens.... One bad apple. I don't know how to fix that.


The issue isn't unique to TD. Whether it is RPGs like D&D or Call of Cthulhu or board games - when you play with random individuals, a certain percentage always seem to be a wet blanket. CoC players who actively try violent solutions to everything, D&D power-games, board game players who spend more time arguing about the rules than playing... it's endemic to most activities.

I just had an idea that TD might want to consider that would help on this. Because it is tangential to the original thread, I'll post it separately.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

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Token Prices plummet? 5 months 2 weeks ago #74

Absolutely true!

I do wish they would cap the price around $85/$90, breaking the $100 mark is a big number. I'm sure the costs continue to rise but I do think it is worth considering. That does help the "value" equation.

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Token Prices plummet? 5 months 1 week ago #75

Michael S wrote: some "high level" player running in last minute DEMANDING a specific class because they "only" have one build.


So a question for the group... how soon before a PUG run should one arrive to be able to discuss classes before the cards are given out?

Why? I've been getting to PUG runs at time, 15 minutes before time, and even almost 30 minutes before time only to find players already in there already with their specific class card and a "possession 90%" attitude. I'm not the "DEMANDING" type so there's no argument or throwing of dice (because again it's a team game), but certainly it upsets my run to have to recalibrate on the fly.

(My answer has been to reduce runs and stop playing PUGs.)

Michael S wrote: one really awkward exchange where they were trying to force their TE's on us in "exchange" for the best draws...


Sorry to hear that. To each their own, but I HATE seeing people do that.
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Token Prices plummet? 5 months 1 week ago #76

I almost wonder if the in game experience would be better if epic/nightmare were limited to a small subset of runs where the slot was clearly labeled. A little gear lending to get folks to HC is one thing, but usually if a new player is running Nightmare+ they are having the build handed to them which I think takes away from the token collecting part of the game.

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Token Prices plummet? 5 months 1 week ago #77

Lequinian wrote: how soon before a PUG run should one arrive to be able to discuss classes before the cards are given out?

30 minutes

You may enter the coaching room 30 minutes prior to your scheduled run time. You can use that time to discuss classes, trade tokens, discuss slide preferences (random vs. predetermined order), or just shoot the breeze and get to know your teammates a little bit better.
Live long and prosper

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Token Prices plummet? 5 months 1 week ago #78

They tried nightmare only runs in the past and what ended up happening was tickets selling out so fast that beginners either don’t read or don’t care and just get a ticket and it would lead to no token players on a nightmare run with a sealed pack.

This was phases out right when I started playing so i can’t give any personal experience, just what’s been written in the forums here before.

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Token Prices plummet? 5 months 1 week ago #79

OrionW wrote: I almost wonder if the in game experience would be better if epic/nightmare were limited to a small subset of runs where the slot was clearly labeled.

We tried that in the past. I thought it was a great idea too. Unfortunately, Designated Nightmare Runs (this was well before Epic was a thing) were a colossal failure due to one simple fact: people don't ▉▉▉▉ing read! 🤬 Even though the descriptions very clearly stated the DNRs were for experienced, well-geared players, when it came time for registration, the only thing people saw was "True Dungeon" and they quickly grabbed whatever was available.

The DNRs were packed with newbies who were nowhere near geared enough to handle Nightmare. We were faced with the unenviable choice of forcing them to play Nightmare and very likely ruining the experience of first time players or piss off the veterans counting on a Nightmare run.
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Token Prices plummet? 5 months 1 week ago #80

Flik types faster than I do. 😜
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Token Prices plummet? 5 months 1 week ago #81

"People don't read" is, unfortunately, universally true.

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Token Prices plummet? 5 months 1 week ago #82

I've pitched it a few times before, but there could be some tickets for the whole run. One ticket for up to 10 people. Great for vets but newbies likely won't pay that kind of money. Either way, whoever owns the ticket controls the run.
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We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Token Prices plummet? 5 months 1 week ago #83

In some ways, the previously mentioned experiences are one way I think I enjoy VTD sometimes more then RTD.
I like being able to pick classes when you buy your ticket. It helps choose runs to do based on available classes, and lets you plan to try something new if you want.
I know since GenCon controls ticketing, that wouldn't be possible, but it would be nice if you could pick your class, or choose "no preference" if you were a newer player.
Sealed pack has seemed like a good alternative.
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Last edit: by raptorov.

Token Prices plummet? 5 months 1 week ago #84

I’m a newish player (first run was gencon 2022) and I really enjoy TD. I’ve spent what I consider a fair amount on VTD (enough to make level 9) and buying tokens from the major venders. I have full treasure enhancers, a skull, kilt, arcane shirt and a class legendary. I’d estimate I’m in around $4k (much less than many of you, but not insignificant)

The cost of the safehold program/future mythic tokens was a big turn off for me. I just added up the cost of a safehold 1 and it comes out to around $5500 (not counting hirelings, followers or future mythic tokens) while I could spend that amount, I don’t feel like having a safehold is likely to give me $5000+ worth of enjoyment. TD has made clear that the program is intended for its largest spenders and I have no problem with that, but if I’m not going to spend the money for a full legendary/safehold 1/mythic build, why should I bother buying any UR+ tokens at all?

A level enhancer, rares and exalted tokens have been enough to feel overpowered in hardcore and keep up in nightmare. I’m still getting to play all of the dungeons and getting the same treasure.

Add up the value of your high end collections/builds. If you had to start from 0 would you?

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