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TOPIC: Cost?

Cost? 5 years 10 months ago #61

That I like
#teamcakesnake

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Cost? 5 years 10 months ago #62

Or go back to preset stats without tokens like in the old days.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Cost? 5 years 10 months ago #63

Brad Mortensen wrote:
....
Third, but an even bigger pain, would be to hand out “prebuilt” packs instead of random ones. Keep the rarities 1-2-7 with no chance of a UR, but then party cards could be preprinted, and the coaches just spend all their time answering questions


This would seem to be both more newbie and coach friendly as allows us to get the party ready without trying to beat the horn on getting them done. Definitely approve of this idea.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade

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Cost? 5 years 10 months ago #64

Matt wrote:

Brad Mortensen wrote:
....
Third, but an even bigger pain, would be to hand out “prebuilt” packs instead of random ones. Keep the rarities 1-2-7 with no chance of a UR, but then party cards could be preprinted, and the coaches just spend all their time answering questions


This would seem to be both more newbie and coach friendly as allows us to get the party ready without trying to beat the horn on getting them done. Definitely approve of this idea.


Would all the prebuilt packs be the same or would your prebuilt pack depend on the class you are playing? Either way sounds like a pain to build pre-built packs since they come pre-random for Jeff.
You either discover a star or you don't. You arrogant punk.

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Cost? 5 years 10 months ago #65

Matt wrote:

Brad Mortensen wrote:
....
Third, but an even bigger pain, would be to hand out “prebuilt” packs instead of random ones. Keep the rarities 1-2-7 with no chance of a UR, but then party cards could be preprinted, and the coaches just spend all their time answering questions


This would seem to be both more newbie and coach friendly as allows us to get the party ready without trying to beat the horn on getting them done. Definitely approve of this idea.


That works. But it makes some front end work for somebody.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Cost? 5 years 10 months ago #66

jedibcg wrote:

Matt wrote:

Brad Mortensen wrote:
....
Third, but an even bigger pain, would be to hand out “prebuilt” packs instead of random ones. Keep the rarities 1-2-7 with no chance of a UR, but then party cards could be preprinted, and the coaches just spend all their time answering questions


This would seem to be both more newbie and coach friendly as allows us to get the party ready without trying to beat the horn on getting them done. Definitely approve of this idea.


Would all the prebuilt packs be the same or would your prebuilt pack depend on the class you are playing? Either way sounds like a pain to build pre-built packs since they come pre-random for Jeff.


Ten (or 12?) different prebuilts, all the same. Like MTG’s different prebuilt packs.

And yes, upfront work.

"Ceci n'est pas une pipe" - Magritte

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Cost? 5 years 10 months ago #67

Having pregen characters with 'virtual' tokens would work on a sealed run. Players can get normal 10 packs of tokens, but allow players only to use consumable tokens during their runs, no other equipment changes allowed. It should be fairly easy to use a generic melee or ranged weapon token to indicate that during combat rooms (maybe just put an arrow in the puck if it is a ranged attack).

During character set-up, the coach can answer preliminary questions about classes and abilities, instead of gear-related questions, as the party card would already be filled in too. Of course, any player with questions about how their gear affects them can also be answered.

1) I think this would allow for well tuned runs (everybody has the same gear level)
2) the initial bag of gear may have useful consumables as a bonus, but is not needed for the run.
3) Extra time can be spent answering questions about class abilities instead of gear questions or making hasty gear trades, etc
4) Nobody feels under powered because of a lack of tokens
5) pregen party cards makes coaching faster and allows for better time spent helping newer players.

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Last edit: by Bhorg.

Cost? 5 years 10 months ago #68

Jeff has said he really wants newbies to get as much of the “real” experience as possible, so I think virtual tokens will be a non-starter. He’d probably prefer the fixed-pack route, if the extra work wasn’t a factor.

And it probably wouldn’t be as bad as I thought. The tokens come from the factory already sorted, so they’d just have to plan it out before they go in the cement mixer.

And just have the ten basic characters. Leave out Dwarf and Elf. One ten-pack of 10-packs per run.

And I’d forget about the URs altogether. They’re discount tickets. If you want them to have an extra shot at a 00, I’d give them a fourth Treasure Chip instead to keep things simple.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Cost? 5 years 10 months ago #69

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Brad Mortensen wrote: Jeff has said he really wants newbies to get as much of the “real” experience as possible, so I think virtual tokens will be a non-starter. He’d probably prefer the fixed-pack route, if the extra work wasn’t a factor.

And it probably wouldn’t be as bad as I thought. The tokens come from the factory already sorted, so they’d just have to plan it out before they go in the cement mixer.

And just have the ten basic characters. Leave out Dwarf and Elf. One ten-pack of 10-packs per run.

And I’d forget about the URs altogether. They’re discount tickets. If you want them to have an extra shot at a 00, I’d give them a fourth Treasure Chip instead to keep things simple.


For virtual tokens I think we could do something as simple as adding a fee stone to flash scrolls to the medusa room glued to a wall behind a banner or having an actual mirror in the room before the party could pick up. Just so as that the party doesn't feel like they hit a unfair challenge.

In terms of real tokens the ideal solution would be if Jeff either still had, or could print some more token packs from that years set, maybe with different colored backs to drive Trent nuts ;)

I like the idea of giving people a shot at an old UR, it would make the run feel special (though it might be lost on newbies/attract to many vets).
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Cost? 5 years 10 months ago #70

With regards to the medusa room, a simple and pretty straightforward approach would be to just have a bit of set dialogue after you beat her along the lines of "searching the room after your victory, you discover a small cache of stone to flesh potions" and let them heal up people who got stoned. Then they see that there can be pretty bad consequences for failing saves (they are shut out of that fight) but also don't get shut out of the rest of the dungeon. They wouldn't need any new tokens printed or implemented if it was just a scripted part of the room.
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Cost? 5 years 10 months ago #71

Azzy wrote: With regards to the medusa room, a simple and pretty straightforward approach would be to just have a bit of set dialogue after you beat her along the lines of "searching the room after your victory, you discover a small cache of stone to flesh potions" and let them heal up people who got stoned.


If that’s what you mean, then yes, it’s my understanding they did exactly that once they realized what was happening.

"Ceci n'est pas une pipe" - Magritte

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Cost? 5 years 10 months ago #72

Brad Mortensen wrote:

Azzy wrote: With regards to the medusa room, a simple and pretty straightforward approach would be to just have a bit of set dialogue after you beat her along the lines of "searching the room after your victory, you discover a small cache of stone to flesh potions" and let them heal up people who got stoned.


If that’s what you mean, then yes, it’s my understanding they did exactly that once they realized what was happening.


I ran the sealed event Friday morning. After we took care of the medusa, we found 2 stone to flesh scrolls or potions. Problem was 3 people were affected. The guy who stayed stone, opted to leave the dungeon right then.
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