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TOPIC: E1 7(or 8?) Token Challenge

E1 7(or 8?) Token Challenge 5 years 4 months ago #49

I was thinking of going Rogue or Monk or Wizard:
Rogue would, oddly, be very useful in this type of environment.

Items:
COA
iSSN
iSGN
Legendary Rogue Necklace (no delay on sneak, improved crit on sneak, no delay, 2 sneak attacks)
+3 Viper Strike Fang
RoSP
BoTFW

Thoughts?

Fred
What do we want? Evidence based science! When do we want it? After peer review!

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Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

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Last edit: by Fred K.

E1 7(or 8?) Token Challenge 5 years 4 months ago #50

What are you thoughts on spell casters using Earcuff of Inspiration instead of a focus item since the Ro7P Bard with Legendary Lute and Inspired Bard Song would give them +6 to damage for spells that don't require a slide.

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E1 7(or 8?) Token Challenge 5 years 4 months ago #51

I think the Rod of persuasion is a must, in case we miss the box.
Not sure on Ro7P vs Kilt. I think kilt will be better for most.

I like the earcuff for wizards, not for druid.
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E1 7(or 8?) Token Challenge 5 years 4 months ago #52

The RoSP and BoTFW are, primarily, for 5th level. The extra bonuses and damage are an extra plus.

The Rod of Persuason can be used as a weapon, I forgot about that. The Rod will replace the Strike Fang.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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E1 7(or 8?) Token Challenge 5 years 4 months ago #53

I was thinking that was why. I love the Rod for that.

I do wonder if Kilt might be better than Rod of 7 parts. +5 HP and either +4 Str, Dex or Con vs. +1 to saves, +1 to Str/Dex/and Con and +1 HP. Its a question for sure. Since that would probably make even numbers for all 3 stats,

It would be +1 to hit/damage in Melee, +1 AC, missile to hit, and reflex saves, + 5 HP and +1 fort save, plus the +1 HP and +1 to all saves

vs. +5 HP, and players choice of +2 hit/damage in melee, +2 AC, missile to hit and ref saves, or +5 (more) HP with +2 fort saves.

That is a closer question than I thought before. I had sort of assumed the Kilt would be better without thinking about it.

I don't think the saves will matter much,if ever.

The +1 Con is a big deal. I may overvalue strength though.

Any Rod of 7 Parts Vouchers used does free up a token, if the player wants to use it.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 4 months ago #54

So, how about
CoA
ISSN
ISGN
Kilt (for Con)
Byr's
Amulet of Guarding
SRoEC

for a Paladin build? It would be nice to have more AC, but I think the level up is critical, and Jedi made a great point about the value of the supreme ring. Plus, retribution.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 4 months ago #55

CoA
ISSN
ISGN
Legendary Lute
Ro7P using voucher
Ring of Spell Storing
SRoEC or Cloak of Shadowskin or Mystic Mushroom

for Bard

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E1 7(or 8?) Token Challenge 5 years 4 months ago #56

Does anyone know if E1 will have anything to do with outsider possession? Could be a variable we are not accounting for.

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E1 7(or 8?) Token Challenge 5 years 4 months ago #57

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Justice wrote: Does anyone know if E1 will have anything to do with outsider possession? Could be a variable we are not accounting for.

we have no idea which is part of the ‘fun’.
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E1 7(or 8?) Token Challenge 5 years 4 months ago #58

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Wade Schwendemann wrote: So, how about
CoA
ISSN
ISGN
Kilt (for Con)
Byr's
Amulet of Guarding
SRoEC

for a Paladin build? It would be nice to have more AC, but I think the level up is critical, and Jedi made a great point about the value of the supreme ring. Plus, retribution.

I think the Dex kilt for more AC for the Paladin. If they don’t get hit guarding they don’t need the hp.
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E1 7(or 8?) Token Challenge 5 years 4 months ago #59

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edwin wrote: CoA
ISSN
ISGN
Legendary Lute
Ro7P using voucher
Ring of Spell Storing
SRoEC or Cloak of Shadowskin or Mystic Mushroom

for Bard

if the bard has no weapon, then cloak of blending imo.
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E1 7(or 8?) Token Challenge 5 years 4 months ago #60

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Fred K wrote: I was thinking of going Rogue or Monk or Wizard:
Rogue would, oddly, be very useful in this type of environment.

Items:
COA
iSSN
iSGN
Legendary Rogue Necklace (no delay on sneak, improved crit on sneak, no delay, 2 sneak attacks)
+3 Viper Strike Fang
RoSP
BoTFW

Thoughts?

Fred

i like the supreme ring better that the Ro7P. i know you are losing damage but with zero armor the -10 to various damage types could be really handy. 5th lvl rogue only has 24 health. i like a glass cannon on the barbarian because they has the hp to take the abuse i don’t know that a glass cannon rogue is a good idea. Paladin can guard only 2. just my two cents.
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