Mike Steele wrote:
Fiddy wrote:
Rob F wrote:
PalaDan wrote: Still not understanding how the AoG/Guard on HA combo is being considered so unbalancing. Neither does the “free neck slot” argument.
Fighters will be able to equip their legendary with any weapon they choose, including Welfor’s.
Barbarians will be able to equip their legendary with any weapon they choose, including the deathcleaver.
Monks -> neck + Asher’s
Rangers -> neck + Io’s
They’re all getting bumps to their ability to attack. Extra guard bumps a paladin’s ability to defend.
Your correct that the classes you mentioned all will get to equip their Legendary weapon and their Legendary neck slot. The difference though is in the powers of the Legendary weapons beyond just the damage. Welfor's and Cleaver have none. Asher's two points of poison which most are immune to, and Io's extra crit range but a big stat to get there. With the HA you could make a case that just the powers of the sword alone could be combined into a powerful Token. And these powers are now being put on a weapon which takes up no slot. What Token could be made from the powers of the other Legendary weapons? +2 poison damage, so maybe a Rare at best. And 18-20 crit but must have 20 Dex. That's how I see there being a difference in the weapons. The HA as is will become the most powerful weapon ever created.
You're absolutely right, but part of issue hidden there is that Welfor's (at least) is weaker than it should be (given the classes it is restricted to and the weapons available with fewer restrictions). We didn't reign in Asher's or Thor's enough when they were made. Welfor's really ought to be bumped up (via some TokenDB errata) or replaced with a newer Legendary. But we're unlikely to get a new Legendary weapon for Fighters and their kin for several years, since next year the Fighters get their necklace.
I think it is somewhat appropriate for the HA to be the current most powerful weapon, at least until there is one that Fighters can use.
I wouldn't want to see a Paladin weapon more powerful than ones Fighters and Barbarians can use, since fighting is pretty much all those classes do, while the Paladin has other abilities. Like you said, it will likely be years before the Fighters get another Legendary weapon. Since this sword has so many other abilities, it's actual damage should be below the other Legendary weapons that don't have all the bonus abilities.
Again, we're comparing the HA to other legendary weapons in a vacuum. Yes, the HA will compound with AoG, but so will the older legendary weapons with the legendary neck slots:
Ranger with Io’s:
• 10-20 damage wheel
• Criticals on 18-20
• +4 Con
• +9 to damage with ranged attacks,
• 2 scrolls per game
• Animal friend
Barbarian with Averon’s:
• 8-21 damage wheel
• +10 to damage
• +1 Rage
• Fury 2/game
Monk with 1 Asher’s:
• 8-13 damage wheel (includes 2 poison damage)
• +6 FoB sacred damage
• Stun on 18-20
• FoB on ranged attacks
• T5 psy power
• +1 psy power
Bard with Wydseth’s – can equip Thor’s:
• 6-11 damage wheel
• Crit on 19-20
• Both melee and ranged w/returning
• +4 hit/damage for the entire party
• May perform any standard action while using bardsong
Druid with Drue’s:
• 6-13 or 6-18 damage wheel
• +5 to spells, healing and polymorph damage
• Polymorph into elemental as a free action (w/spells)
o DR against a chosen energy type
Paladin with Ava’s and the “free neck slot”:
• 6-14 damage wheel
• “20” kills Evil Outsider
• Grace 2/game
• +15 LoH
• +1 Guard 1/game
• Either +1 guard (AoG) or +3 Str/+4 Con
And we don't even know what the fighter/dwarf fighter necks will do yet.