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TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 3 years 11 months ago #337

Daniel White wrote:

Endgame wrote:

Aegoce wrote:

Endgame wrote: I think it’s time for a +1 level transmute.

We’ve had the charming set, ring of fateful heroism, and cooks hat, over the past 4 years. It would be nice to be able to upgrade those to a transmuted level item


The upgrade would need to be relic tier for a +1 level item I think, meaning it should either take at least 1 UR in the recipe or multiple years of treasure box only/completion tokens. A recipe that takes any URs that individually give +1 level and lock out a couple slots (hat, medallion, fateful ring) and yields a single slot that provides +1 level could be an interesting possibility.

Charm of heroism took multiple items and made a single +1 level charm.

Given the theme on neck items, maybe make it a neck item and make it the first one that provides a benefit beyond +1 level? *1 level and +2 con, str, and dex? Ingredients could be a points Based combination of amulet of the champion,+1 level items and completion tokens, and then trade goods.


Maybe earcuff instead of neck? Neck is used for class legendaries. Earcuff is also closer in power level to rings/charms.

The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost

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Time to start the 2021 Token dev process 3 years 11 months ago #338

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.
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Time to start the 2021 Token dev process 3 years 11 months ago #339

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?

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Time to start the 2021 Token dev process 3 years 11 months ago #340

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?


I'd say that neck is still a more competitive slot, and if we are making a relic, we would want it to be somewhere more would like it.

One of the main reasons charm goes for more than ring is space limitations. I would submit that we could consider back (due to charm of brooching), but it's tough to place it in a slot that only has one.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Time to start the 2021 Token dev process 3 years 11 months ago #341

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?


I'd say that neck is still a more competitive slot, and if we are making a relic, we would want it to be somewhere more would like it.

One of the main reasons charm goes for more than ring is space limitations. I would submit that we could consider back (due to charm of brooching), but it's tough to place it in a slot that only has one.

If build diversity is a goal, then we need real slot competition. Just putting stuff in less desirable or high quantity slots isn’t going to get there.

If +1 level and +2 str, con, and dex isn’t enough, make it +1 level and +3 all attributes.

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Time to start the 2021 Token dev process 3 years 11 months ago #342

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?


I'd say that neck is still a more competitive slot, and if we are making a relic, we would want it to be somewhere more would like it.

One of the main reasons charm goes for more than ring is space limitations. I would submit that we could consider back (due to charm of brooching), but it's tough to place it in a slot that only has one.

If build diversity is a goal, then we need real slot competition. Just putting stuff in less desirable or high quantity slots isn’t going to get there.

If +1 level and +2 str, con, and dex isn’t enough, make it +1 level and +3 all attributes.


Sorry, I guess I forgot about the stat bonuses.

I'll say this, I would make one regardless. More that is a tougher sell. The rings were great for me, as I was able to build a bunch and loan them whenever.

Neck would be a lot tougher ask for that purpose.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Time to start the 2021 Token dev process 3 years 11 months ago #343

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?


I'd say that neck is still a more competitive slot, and if we are making a relic, we would want it to be somewhere more would like it.

One of the main reasons charm goes for more than ring is space limitations. I would submit that we could consider back (due to charm of brooching), but it's tough to place it in a slot that only has one.

If build diversity is a goal, then we need real slot competition. Just putting stuff in less desirable or high quantity slots isn’t going to get there.

If +1 level and +2 str, con, and dex isn’t enough, make it +1 level and +3 all attributes.


Sorry, I guess I forgot about the stat bonuses.

I'll say this, I would make one regardless. More that is a tougher sell. The rings were great for me, as I was able to build a bunch and loan them whenever.

Neck would be a lot tougher ask for that purpose.

Regardless of slot, I would like to see a transmute before cooks hat goes oop in the end, so if it needed to be Earcuff (or whatever) I would take that over nothing.

Another suggestion that my dwarf fighter is all about.

Make a rare +2 necklace of protection (+2 ac, +2 all saves). Then make a 4* +3 necklace of protection (or a +4 relic).

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Time to start the 2021 Token dev process 3 years 11 months ago #344

We have a set based off of charms for +1 level and defensive bonuses,but what about a set for Iouns.

The bonuses for this set could be: to hit, damage, damage reduction, and AC.

If put in the proper spots and capped appropriately, this won't even add to power creep while still being a fun set.

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Time to start the 2021 Token dev process 3 years 11 months ago #345

Also would like to see one of the below:

Reprint of Mithral Gauntlets

If we can’t repent, make different +4 str gloves (gloves of might?)

If we can’t get +4 str gloves:

Wonderous Gloves: +3 str, +3 Dex (Pretty much the spiritual opposite of gloves of the brute or cutpurse. Lower individual stat boost in exchange for boost to 2 stats)

Or

Gloves of the champion (+2 str, dex, con)

Or

Gloves of divine guidance (+2 to hit, +2 to Healing Spells)

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Time to start the 2021 Token dev process 3 years 11 months ago #346

Fiddy wrote:

Matthew Galambus wrote:

Arcanist Kolixela wrote:
+2 Staff of Power I am definitely hoping to see on the reprint list for 2021; maybe as the basis for the Wizard Relic/Legendary.


While I don't have that token and would like one, why not something new for the base?

Something like:
Pyromancer's Goggles. +2 to damage spells

The best wizards have for eyes is arguably still the rare Lenses of Focus. There is already some precedence from the Ranger, Monk, and Barbarian to be able to equip the base token and the legendary still.


Also, most (though not all) of the precedence points to at least some other classes being able to use the UR level of the transmute path.


I wouldn't be averse to that.

I do think the staff of power needs to come back this year. It was on the list back when the Legendary Staff of Focus was made and it hasn't seen print again. Seems like it's time.

As for the transmute path we could do another token like the Banshee Prism that boosts all ranged attacks including spells as the base UR token to help push build diversity, maybe we see some Longbow Rangers with that.

Eyes would be a good slot option
Shins would honestly be overpowered.
Ioun Stone would probably be ok? If it affected ranged only. Tho that does double up on ranged ioun stones.
Ring could be an option but I think spellcasters would riot.
Maybe a charm. There's less slots that Ioun Stone and there's more competition for those spots but there's also several slot expanders to allow additional charm slots.

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Time to start the 2021 Token dev process 3 years 11 months ago #347

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?


I'd say that neck is still a more competitive slot, and if we are making a relic, we would want it to be somewhere more would like it.

One of the main reasons charm goes for more than ring is space limitations. I would submit that we could consider back (due to charm of brooching), but it's tough to place it in a slot that only has one.

If build diversity is a goal, then we need real slot competition. Just putting stuff in less desirable or high quantity slots isn’t going to get there.

If +1 level and +2 str, con, and dex isn’t enough, make it +1 level and +3 all attributes.


If something like this gets made let's PLEASE include +2 spell damage and healing as an option. As a spellcaster nothing sucks quite like seeing a token like this benefit every other damage dealer's max damage other than us.

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Time to start the 2021 Token dev process 3 years 11 months ago #348

Arcanist Kolixela wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote:

Wade Schwendemann wrote:

Endgame wrote: The idea of neck was to be an alternative to the class neck items. If you’re using class legendaries, you probably are getting a eldrich level Boost


Well, that might not necessarily be the case if you're using Class relics.

True, but a little slot competition isn’t a bad thing. Maybe you don’t like your class relic? Maybe you missed the boat on creating your class relic? Maybe you play bard or Paladin?


I'd say that neck is still a more competitive slot, and if we are making a relic, we would want it to be somewhere more would like it.

One of the main reasons charm goes for more than ring is space limitations. I would submit that we could consider back (due to charm of brooching), but it's tough to place it in a slot that only has one.

If build diversity is a goal, then we need real slot competition. Just putting stuff in less desirable or high quantity slots isn’t going to get there.

If +1 level and +2 str, con, and dex isn’t enough, make it +1 level and +3 all attributes.


If something like this gets made let's PLEASE include +2 spell damage and healing as an option. As a spellcaster nothing sucks quite like seeing a token like this benefit every other damage dealer's max damage other than us.

I’m actually generally against bucket tokens, and that is coming from someone who mains cleric where healing gets left off a lot of tokens. That said, the token could easily be +1 level and +3 damage.

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