Welcome, Guest
Username: Password: Remember me

TOPIC: Time to start the 2021 Token dev process

Time to start the 2021 Token dev process 3 years 9 months ago #457

I mentioned a new sling as a UR, how about this:

+2 sling of seeking

3-4-5-6

Gains an additional +2 to hit (+4 total).

This Would trade damage for accuracy and would really be targeted at classes that generally don’t have a great Ranged +hit number such as clerics, wizards, etc.

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #458

Endgame wrote: I mentioned a new sling as a UR, how about this:

+2 sling of seeking

3-4-5-6

Gains an additional +2 to hit (+4 total).

This Would trade damage for accuracy and would really be targeted at classes that generally don’t have a great Ranged +hit number such as clerics, wizards, etc.


As a Wizard I wouldn't waste my money on it.

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #459

Arcanist Kolixela wrote:

Endgame wrote: I mentioned a new sling as a UR, how about this:

+2 sling of seeking

3-4-5-6

Gains an additional +2 to hit (+4 total).

This Would trade damage for accuracy and would really be targeted at classes that generally don’t have a great Ranged +hit number such as clerics, wizards, etc.


As a Wizard I wouldn't waste my money on it.

+4 hit is greater than relic level at UR prices. It’s actually boarding on being OP when compared to any other UR weapon as it establishes new bounds for +hit, and since it’s a sling it benefits from goggles of seeking.

I think you just may have insane legendary expectations from a ranged weapon.

Please Log in or Create an account to join the conversation.

Last edit: by Endgame.

Time to start the 2021 Token dev process 3 years 9 months ago #460

  • Picc
  • Picc's Avatar
  • Offline
  • 10th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 7101
Whata about keeping it simple

Spellbook: Your scrolls can be modified as spells.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

Last edit: by Picc.

Time to start the 2021 Token dev process 3 years 9 months ago #461

Endgame wrote: My recommendation for the cleric perk / ability is a mass heal spell - heal all party members 5(?) points..

Wizard could get spell surge (as druid).

Fighter would have to be something that works for both fighters, and I don’t have a great idea here.


In previous discussions of the fighter, one suggestion was to have some of the effects on the token be class specific (or two tokens, but my recollection at the time was the preference was for one token with class specific effects). This allows the relic more ability to emphasize different aspects of the two fighter classes.

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #462

Philip Goodman wrote: *Perks*
I like brainstorming unique perks of the class relic/legendaries. I specifically like perks that allow for player interaction and agency instead of fully passive mechanics for these class tokens such as "always on" perks. Ideally, these relic/legendary tokens should allow the player to choose do a thing, and that thing should be useful and cool.

That said, sometimes it's hard to draw the line on mechanics, tricks, or perks that take too much time in combat to perform or add too much complex interactions with other tokens, stats, or mechanics.

Ideas for Relic/Legendary perks:

Wizard:

Wand Overload

May choose to activate when using wand. Wand does (2-3)x damage to target(s), (1)x damage back to user and is immediately destroyed.

Wands may be used as free action. I would expect the token to come with bonuses to spell damage and wand damage.

Balancing adjustments include usage frequency, self damage, damage multiplier value and if wand overload results in a single shot, multiple shots or AOE explosion.



Idea initially inspired from how Wand of Magic Missiles works in 5e
.


So I like the idea but single use FOP.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #463

Endgame wrote:

Arcanist Kolixela wrote:

Endgame wrote: I mentioned a new sling as a UR, how about this:

+2 sling of seeking

3-4-5-6

Gains an additional +2 to hit (+4 total).

This Would trade damage for accuracy and would really be targeted at classes that generally don’t have a great Ranged +hit number such as clerics, wizards, etc.


As a Wizard I wouldn't waste my money on it.

+4 hit is greater than relic level at UR prices. It’s actually boarding on being OP when compared to any other UR weapon as it establishes new bounds for +hit, and since it’s a sling it benefits from goggles of seeking.

I think you just may have insane legendary expectations from a ranged weapon.


I wouldn't waste money on a token that has no positive benefit for me to equip.

You're assuming I dislike your token for it's + to hit. That's incorrect.

For a spellcaster Wizard that token has no actual benefit for me to equip. Functionally it's less accurate than using a Wand with similar damage output. And I dislike Wands for their lack of useful damage.

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #464

Bob Chasan wrote:

Philip Goodman wrote: *Perks*
I like brainstorming unique perks of the class relic/legendaries. I specifically like perks that allow for player interaction and agency instead of fully passive mechanics for these class tokens such as "always on" perks. Ideally, these relic/legendary tokens should allow the player to choose do a thing, and that thing should be useful and cool.

That said, sometimes it's hard to draw the line on mechanics, tricks, or perks that take too much time in combat to perform or add too much complex interactions with other tokens, stats, or mechanics.

Ideas for Relic/Legendary perks:

Wizard:

Wand Overload

May choose to activate when using wand. Wand does (2-3)x damage to target(s), (1)x damage back to user and is immediately destroyed.

Wands may be used as free action. I would expect the token to come with bonuses to spell damage and wand damage.

Balancing adjustments include usage frequency, self damage, damage multiplier value and if wand overload results in a single shot, multiple shots or AOE explosion.



Idea initially inspired from how Wand of Magic Missiles works in 5e
.


So I like the idea but single use FOP.


Something like an FoP 1/game might be a useful option.

It'd probably need to be bumped to 3x wand damage to make the self damage worth it's use.

As a 1/game a 3x single hit with no recoil would be a good option that would likely become the go-to FoP for Wizards. Probably too strong at that design

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #465

Arcanist Kolixela wrote:

Endgame wrote:

Arcanist Kolixela wrote:

Endgame wrote: I mentioned a new sling as a UR, how about this:

+2 sling of seeking

3-4-5-6

Gains an additional +2 to hit (+4 total).

This Would trade damage for accuracy and would really be targeted at classes that generally don’t have a great Ranged +hit number such as clerics, wizards, etc.


As a Wizard I wouldn't waste my money on it.

+4 hit is greater than relic level at UR prices. It’s actually boarding on being OP when compared to any other UR weapon as it establishes new bounds for +hit, and since it’s a sling it benefits from goggles of seeking.

I think you just may have insane legendary expectations from a ranged weapon.


I wouldn't waste money on a token that has no positive benefit for me to equip.

You're assuming I dislike your token for it's + to hit. That's incorrect.

For a spellcaster Wizard that token has no actual benefit for me to equip. Functionally it's less accurate than using a Wand with similar damage output. And I dislike Wands for their lack of useful damage.

Due to a trend for combo / utility tokens, you get a fairly large auto boost to range damage....

+3 blessed tempest Gloves
+2 ring of the drake
+2 banshee prism
+2 arcane belt
+2 Draco litch charm
+5 boots of the 4 winds

That is +16 to ranged damage without fitting a single token specifically to boost ranged damage, and I’m fairly confident that I’m missing one or two. That, uh, really good.

Please Log in or Create an account to join the conversation.

Last edit: by Endgame.

Time to start the 2021 Token dev process 3 years 9 months ago #466

Endgame wrote: Due to a trend for combo / utility tokens, you get a fairly large auto boost to range damage....

+3 blessed tempest Gloves
+2 ring of the drake
+2 banshee prism
+2 arcane belt
+2 Draco litch charm
+5 boots of the 4 winds

That is +16 to ranged damage without fitting a single token specifically to boost ranged damage, and I’m fairly confident that I’m missing one or two. That, uh, really good.


Still not a token I'd ever waste my money on.

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #467

Arcanist Kolixela wrote:

Bob Chasan wrote:

Philip Goodman wrote: *Perks*
I like brainstorming unique perks of the class relic/legendaries. I specifically like perks that allow for player interaction and agency instead of fully passive mechanics for these class tokens such as "always on" perks. Ideally, these relic/legendary tokens should allow the player to choose do a thing, and that thing should be useful and cool.

That said, sometimes it's hard to draw the line on mechanics, tricks, or perks that take too much time in combat to perform or add too much complex interactions with other tokens, stats, or mechanics.

Ideas for Relic/Legendary perks:

Wizard:

Wand Overload

May choose to activate when using wand. Wand does (2-3)x damage to target(s), (1)x damage back to user and is immediately destroyed.

Wands may be used as free action. I would expect the token to come with bonuses to spell damage and wand damage.

Balancing adjustments include usage frequency, self damage, damage multiplier value and if wand overload results in a single shot, multiple shots or AOE explosion.



Idea initially inspired from how Wand of Magic Missiles works in 5e
.


So I like the idea but single use FOP.


Something like an FoP 1/game might be a useful option.

It'd probably need to be bumped to 3x wand damage to make the self damage worth it's use.

As a 1/game a 3x single hit with no recoil would be a good option that would likely become the go-to FoP for Wizards. Probably too strong at that design


I was thinking of like a UR that allows you to expend all charges(turn in Wand) as a Free action once per game.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

Please Log in or Create an account to join the conversation.

Time to start the 2021 Token dev process 3 years 9 months ago #468

Arcanist Kolixela wrote:

Endgame wrote: Due to a trend for combo / utility tokens, you get a fairly large auto boost to range damage....

+3 blessed tempest Gloves
+2 ring of the drake
+2 banshee prism
+2 arcane belt
+2 Draco litch charm
+5 boots of the 4 winds

That is +16 to ranged damage without fitting a single token specifically to boost ranged damage, and I’m fairly confident that I’m missing one or two. That, uh, really good.


Still not a token I'd ever waste my money on.

And here i thought you were looking for a ranged token that also benefits from a bunch of spell damage items. I guess Thor’s for you then?

As for me, i would be this twice. Once got myself, and once for the Loaner wizard build for the group.

Please Log in or Create an account to join the conversation.

Time to create page: 0.106 seconds