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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 4 years 2 months ago #49

Lequinian wrote:

Matthew Hayward wrote: I do think a similar ideas of:
"Your Melee damage modifier is computed using DEX instead of STR."
Would be OK.


Isn't that the old finesse feat? I'd assumed there was a reason it hadn't been added yet to TD, but...

UR +2 Swashbuckling Rapier of Finesse: Your melee damage modifier is computed using DEX instead of STR.
R +1 Parrying Dagger of Finesse: confers +2 AC and +1/+1 on a Finesse main-hand weapon


I think technically it'd be
UR +2 Swashbuckling Rapier of Finesse: calculate attack and damage using your Ranged attack and damage bonuses

R +1 Parrying Dagger of Finesse: +2 AC +1 Ranged hit. May be used as a weapon by Rangers/Monks. FOB Compatible

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Ultra Rare Token Ideas 4 years 2 months ago #50

Velvet Top Hat which provides for +2 dexterity and +2 charisma.

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Ultra Rare Token Ideas 4 years 2 months ago #51

edwin wrote: All purpose silk slippers that are +4 to dexterity and +2 to charisma. These slippers actually never touch the surface as they provide a thin cushion of air between their sole and the surface. This ensures that they are their best looking.


They should have free movement in that case :)

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Ultra Rare Token Ideas 4 years 2 months ago #52

Arcanist Kolixela wrote:

edwin wrote: Gem topped northern white ash (used to make baseball bats and good shock resistance) cane with a metal tip. Inside the can is hidden a sword. But the cane itself is stylin and profiling as your character walks with it.

+4 to Charisma and has two attack wheels of 1, 2, 3, 4, 5, 6 if used as a club and 4, 5, 6 ,7 , 8, special if used as a sword. Special on the sword results in a critical hit that does x3 damage.


I'd avoid doing double sided tokens. sets a bad precedent.

It'd be a bad idea to have two damage wheels on the token that the DM has to ask about before calculating damage.

Cool in concept


Just the sword part then.

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Ultra Rare Token Ideas 4 years 2 months ago #53

Bringing over a suggestion from the other thread, originally made by BeLinda Mathie:

Dexterity version of Medallion of Valhalla: +3 DEX / +4 CON

I know that a lot of high-level builds will have neck slots taken up by the class-specific relic/legendary tokens. But this would be an instant buy for me.

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Ultra Rare Token Ideas 4 years 2 months ago #54

Arcanist Kolixela wrote:

Lequinian wrote:

Matthew Hayward wrote: I do think a similar ideas of:
"Your Melee damage modifier is computed using DEX instead of STR."
Would be OK.


Isn't that the old finesse feat? I'd assumed there was a reason it hadn't been added yet to TD, but...

UR +2 Swashbuckling Rapier of Finesse: Your melee damage modifier is computed using DEX instead of STR.
R +1 Parrying Dagger of Finesse: confers +2 AC and +1/+1 on a Finesse main-hand weapon


I think technically it'd be
UR +2 Swashbuckling Rapier of Finesse: calculate attack and damage using your Ranged attack and damage bonuses


I thought about that, but it makes the + melee items not apply? (e.g. IS:Jaspers)
$10 off at Trent Tokens!

Trade me stuff

Remember it's the year of the fighter!

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Ultra Rare Token Ideas 4 years 2 months ago #55

Lequinian wrote:

Arcanist Kolixela wrote:

Lequinian wrote:

Matthew Hayward wrote: I do think a similar ideas of:
"Your Melee damage modifier is computed using DEX instead of STR."
Would be OK.


Isn't that the old finesse feat? I'd assumed there was a reason it hadn't been added yet to TD, but...

UR +2 Swashbuckling Rapier of Finesse: Your melee damage modifier is computed using DEX instead of STR.
R +1 Parrying Dagger of Finesse: confers +2 AC and +1/+1 on a Finesse main-hand weapon


I think technically it'd be
UR +2 Swashbuckling Rapier of Finesse: calculate attack and damage using your Ranged attack and damage bonuses


I thought about that, but it makes the + melee items not apply? (e.g. IS:Jaspers)


Yep.

Purely comes down to hit/damage calculations.

No token should double the DM's work in a combat room or the Coach's work.

Flat replacement doesn't screw things up. Complex substitution isn't viable.

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Ultra Rare Token Ideas 4 years 2 months ago #56

edwin wrote:

Arcanist Kolixela wrote:

edwin wrote: Gem topped northern white ash (used to make baseball bats and good shock resistance) cane with a metal tip. Inside the can is hidden a sword. But the cane itself is stylin and profiling as your character walks with it.

+4 to Charisma and has two attack wheels of 1, 2, 3, 4, 5, 6 if used as a club and 4, 5, 6 ,7 , 8, special if used as a sword. Special on the sword results in a critical hit that does x3 damage.


I'd avoid doing double sided tokens. sets a bad precedent.

It'd be a bad idea to have two damage wheels on the token that the DM has to ask about before calculating damage.

Cool in concept


Just the sword part then.


Sword/cane: One damage wheel, choose blunt or piercing damage when sliding.
I came here to sing and collect tokens, and I'm alllll out of money.

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Ultra Rare Token Ideas 4 years 2 months ago #57

Marc D wrote: Bringing over a suggestion from the other thread, originally made by BeLinda Mathie:

Dexterity version of Medallion of Valhalla: +3 DEX / +4 CON

I know that a lot of high-level builds will have neck slots taken up by the class-specific relic/legendary tokens. But this would be an instant buy for me.


+1 to this, obviously. :blush: Thanks for crediting me!

This would be good for ranged Bards, whose relic/legendary is not in the neck slot. It would also help any ranged player who does not plan, for whatever reason, to make the class relics/legendaries.

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Ultra Rare Token Ideas 4 years 2 months ago #58

BeLinda Mathie wrote:

Marc D wrote: Bringing over a suggestion from the other thread, originally made by BeLinda Mathie:

Dexterity version of Medallion of Valhalla: +3 DEX / +4 CON

I know that a lot of high-level builds will have neck slots taken up by the class-specific relic/legendary tokens. But this would be an instant buy for me.


+1 to this, obviously. :blush: Thanks for crediting me!

This would be good for ranged Bards, whose relic/legendary is not in the neck slot. It would also help any ranged player who does not plan, for whatever reason, to make the class relics/legendaries.


Credit belongs where credit is due!

There are a lot of reasons a ranged player may not make the relic/legendary. So, this would help ranged Bards, but also Wizards and ranged Rogues. Ranged Rangers could get some use from it. Heck, toss it on a Monk for some extra AC.

If class-specific tokens are S-tier, this could be a nice A-tier alternative.

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Ultra Rare Token Ideas 4 years 2 months ago #59

Charm of the Kayan Lahwi: may wear two neck slot items.

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Ultra Rare Token Ideas 4 years 2 months ago #60

Dan White wrote: Charm of the Kayan Lahwi: may wear two neck slot items.

So many levels of no.

Nothing that allows the stacking of a class relic and legendary should be allowed. IMO at least

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