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TOPIC: The Skull of Cavadar: Part Deux

The Skull of Cavadar: Part Deux 3 years 10 months ago #145

edwin wrote:

Beertram wrote:

Matthew Hayward wrote: This thread says Part Deux....

All the other ones say Part Two....

Is it a clue :)?


TD Paris!


Woohoo! Paris, TX is about 110 miles away.


Paris, IL is a lot closer to Carbondale...

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The Skull of Cavadar: Part Deux 3 years 10 months ago #146

Matt Goodman wrote:

edwin wrote:

Beertram wrote:

Matthew Hayward wrote: This thread says Part Deux....

All the other ones say Part Two....

Is it a clue :)?



TD Paris!


Woohoo! Paris, TX is about 110 miles away.


Paris, IL is a lot closer to Carbondale...



And it is on the border of Indiana...hmmm...:whistle:
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Last edit: by Jeff Martin.

The Skull of Cavadar: Part Deux 3 years 10 months ago #147

Jeff Martin wrote:

Matt Goodman wrote:

edwin wrote:

Beertram wrote:

Matthew Hayward wrote: This thread says Part Deux....

All the other ones say Part Two....

Is it a clue :)?



TD Paris!


Woohoo! Paris, TX is about 110 miles away.


Paris, IL is a lot closer to Carbondale...



And it is on the border of Indiana...hmmm...:whistle:


I’ve been to Paris IL and Paris France.

Like they say in Indiana, French Lick - not nearly as interesting as it sounds.

Neither is Paris IL. :P
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Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

The Skull of Cavadar: Part Deux 3 years 10 months ago #148

another suggestion to offset other Psychic enablers: have the Skull instead [or also] convert all "Imbues Psychic ability" abilities to "may use 1 additional different Psychic Power" (so Dark Disciple's Shirt would grant 2 additional Psychic Power uses under this effect)? it would make the Skulls (both semi-lich and Cavadar) more desirable to own in tandem, doesn't seem like it makes Cavadar excessively powerful, and revitalises old "imbues Psychic ability" tokens

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The Skull of Cavadar: Part Deux 3 years 10 months ago #149

henry fung wrote: another suggestion to offset other Psychic enablers: have the Skull instead [or also] convert all "Imbues Psychic ability" abilities to "may use 1 additional different Psychic Power" (so Dark Disciple's Shirt would grant 2 additional Psychic Power uses under this effect)? it would make the Skulls (both semi-lich and Cavadar) more desirable to own in tandem, doesn't seem like it makes Cavadar excessively powerful, and revitalises old "imbues Psychic ability" tokens


+1

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The Skull of Cavadar: Part Deux 3 years 10 months ago #150

What about a recipie that includes a semi lich skull, but also adds +7HP?
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The Skull of Cavadar: Part Deux 3 years 10 months ago #151

Wade Schwendemann wrote: What about a recipie that includes a semi lich skull, but also adds +7HP?


Are you suggesting two versions of the final product, one with added HP, one without?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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The Skull of Cavadar: Part Deux 3 years 10 months ago #152

Harlax wrote:

Wade Schwendemann wrote: What about a recipie that includes a semi lich skull, but also adds +7HP?


Are you suggesting two versions of the final product, one with added HP, one without?

Ideally not, just the lone recipie with the skull.

If needed, I suppose there could be one with and one without, though that seems fraught with possible exploitation. And makes things more fun for Trent, so.....
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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The Skull of Cavadar: Part Deux 3 years 10 months ago #153

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Fiddy wrote:

henry fung wrote: another suggestion to offset other Psychic enablers: have the Skull instead [or also] convert all "Imbues Psychic ability" abilities to "may use 1 additional different Psychic Power" (so Dark Disciple's Shirt would grant 2 additional Psychic Power uses under this effect)? it would make the Skulls (both semi-lich and Cavadar) more desirable to own in tandem, doesn't seem like it makes Cavadar excessively powerful, and revitalises old "imbues Psychic ability" tokens


+1

-1 one of the biggest draws the the transmute over the teeth (for me at least) would be not having to equip enablers anymore. If I'm reading the suggestion right this would require skull users to keep those old enablers on. IMO let those go to future loose tooth users (and I think there will still be a very good case for using an enabler and say the 5 easier to get loose teeth in years to come if you dont make the skull during the window)
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The Skull of Cavadar: Part Deux 3 years 10 months ago #154

Picc wrote:

Fiddy wrote:

henry fung wrote: another suggestion to offset other Psychic enablers: have the Skull instead [or also] convert all "Imbues Psychic ability" abilities to "may use 1 additional different Psychic Power" (so Dark Disciple's Shirt would grant 2 additional Psychic Power uses under this effect)? it would make the Skulls (both semi-lich and Cavadar) more desirable to own in tandem, doesn't seem like it makes Cavadar excessively powerful, and revitalises old "imbues Psychic ability" tokens


+1

-1 one of the biggest draws the the transmute over the teeth (for me at least) would be not having to equip enablers anymore. If I'm reading the suggestion right this would require skull users to keep those old enablers on. IMO let those go to future loose tooth users (and I think there will still be a very good case for using an enabler and say the 5 easier to get loose teeth in years to come if you dont make the skull during the window)


I agree with that. If someone has a Semi-Lich and wants to move to the Eldritch Skull of Cavadar, there are likely numerous people now and in the future that have individual teeth but not the transmute that would like to obtain the Semi-Lich. I'd rather not try to incorporate any of the UR tokens into the recipe, I'd rather those end up with people that need them to access individual teeth. If I recall correctly that's a main reason that Jeff created the Semi-Lich skull, for people that had individual teeth but weren't going to be able to get the Eldritch Skull.

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The Skull of Cavadar: Part Deux 3 years 10 months ago #155

Picc wrote:

Fiddy wrote:

henry fung wrote: another suggestion to offset other Psychic enablers: have the Skull instead [or also] convert all "Imbues Psychic ability" abilities to "may use 1 additional different Psychic Power" (so Dark Disciple's Shirt would grant 2 additional Psychic Power uses under this effect)? it would make the Skulls (both semi-lich and Cavadar) more desirable to own in tandem, doesn't seem like it makes Cavadar excessively powerful, and revitalises old "imbues Psychic ability" tokens


+1

-1 one of the biggest draws the the transmute over the teeth (for me at least) would be not having to equip enablers anymore. If I'm reading the suggestion right this would require skull users to keep those old enablers on. IMO let those go to future loose tooth users (and I think there will still be a very good case for using an enabler and say the 5 easier to get loose teeth in years to come if you dont make the skull during the window)


You wouldn't need to equip the existing enablers. You'd just still have more reason to keep them around and use them if you chose to equip them, since their no-longer-useful power would be replaced.

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The Skull of Cavadar: Part Deux 3 years 10 months ago #156

Mike Steele wrote:

Picc wrote:

Fiddy wrote:

henry fung wrote: another suggestion to offset other Psychic enablers: have the Skull instead [or also] convert all "Imbues Psychic ability" abilities to "may use 1 additional different Psychic Power" (so Dark Disciple's Shirt would grant 2 additional Psychic Power uses under this effect)? it would make the Skulls (both semi-lich and Cavadar) more desirable to own in tandem, doesn't seem like it makes Cavadar excessively powerful, and revitalises old "imbues Psychic ability" tokens


+1

-1 one of the biggest draws the the transmute over the teeth (for me at least) would be not having to equip enablers anymore. If I'm reading the suggestion right this would require skull users to keep those old enablers on. IMO let those go to future loose tooth users (and I think there will still be a very good case for using an enabler and say the 5 easier to get loose teeth in years to come if you dont make the skull during the window)


I agree with that. If someone has a Semi-Lich and wants to move to the Eldritch Skull of Cavadar, there are likely numerous people now and in the future that have individual teeth but not the transmute that would like to obtain the Semi-Lich. I'd rather not try to incorporate any of the UR tokens into the recipe, I'd rather those end up with people that need them to access individual teeth. If I recall correctly that's a main reason that Jeff created the Semi-Lich skull, for people that had individual teeth but weren't going to be able to get the Eldritch Skull.


This suggestion has nothing to do with the transmute recipe and has impacts to tokens other than the Semi-Lich Skull.

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