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TOPIC: The Skull of Cavadar: Part Deux

The Skull of Cavadar: Part Deux 3 years 7 months ago #181

Arcanist Kolixela wrote: Something as simple as a line on tokendb saying "per Jeff will not be compatible with the transmuted final token" would have given me that info but even the tokendb entry has no mention of it.

"every uniquely named (numbered) Tooth of Cavadar" seems to state that to me, I understand if you do not see it that way.
You either discover a star or you don't. You arrogant punk.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #182

jedibcg wrote:

Arcanist Kolixela wrote: Something as simple as a line on tokendb saying "per Jeff will not be compatible with the transmuted final token" would have given me that info but even the tokendb entry has no mention of it.

"every uniquely named (numbered) Tooth of Cavadar" seems to state that to me, I understand if you do not see it that way.


What that says to me is I can't get 5x of tooth 6 and expect +5HP. Not that the skull wouldn't count as all 7 teeth. THAT is the note that was needed.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #183

The biggest thing I see coming out of this is that the teeth might need to be in circulation after the recipe closes. maybe TPTB are considering keeping the teeth to redistribute out of draws in future years to keep UR's relevant.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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The Skull of Cavadar: Part Deux 3 years 7 months ago #184

macxdmg wrote: The biggest thing I see coming out of this is that the teeth might need to be in circulation after the recipe closes. maybe TPTB are considering keeping the teeth to redistribute out of draws in future years to keep UR's relevant.


There are so many more of the later year teeth compared to the first two or three, that people who have/get one of these psychic enablers should be able to get at least 2-3 different teeth pretty affordably.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #185

So we're still Bitc Complaining about this. It's not a completely worthless token. Currently 5th and 6th and soon to be 7th are all readily available and cheap. So combined a SLOTLESS +3 to HP and access to 3 levels of Psychic power isn't terrible. It's a Free Instant +4 heal or Instant negate of surprise for that character.
I think it still has value.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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The Skull of Cavadar: Part Deux 3 years 7 months ago #186

Bob Chasan wrote: So we're still Bitc Complaining about this. It's not a completely worthless token. Currently 5th and 6th and soon to be 7th are all readily available and cheap. So combined a SLOTLESS +3 to HP and access to 3 levels of Psychic power isn't terrible. It's a Free Instant +4 heal or Instant negate of surprise for that character.
I think it still has value.

Yes, We're still discussing it. Just because you're satisfied with how things seem to stand doesnt mean that everyone else is. Ultimately it is up to Jeff and if he has made up his mind nothing we say here will mean much but people airing their concerns/frustrations/suggestions is entirely valid in a forum designed to for them TO DO EXACTLY THAT.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #187

Bob Chasan wrote: So we're still Bitc Complaining about this. It's not a completely worthless token. Currently 5th and 6th and soon to be 7th are all readily available and cheap. So combined a SLOTLESS +3 to HP and access to 3 levels of Psychic power isn't terrible. It's a Free Instant +4 heal or Instant negate of surprise for that character.
I think it still has value.


For someone not capable of making the skull sure. It has value.

For someone capable of making the Skull it's useless. That's why the discussion is still happening.

Also adding passive aggressive comments to your post isn't helping conclude the discussion

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The Skull of Cavadar: Part Deux 3 years 7 months ago #188

Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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The Skull of Cavadar: Part Deux 3 years 7 months ago #189

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #190

Phil Norton wrote:

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.


I don't mind that idea but would not want to see Charming Crown as an alternate component. It's useful, part of a set, and we'd be better off not taking them out of circulation, I think.

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Last edit: by Daniel White.

The Skull of Cavadar: Part Deux 3 years 7 months ago #191

Daniel White wrote:

Phil Norton wrote:

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.


I don't mind that idea but would not want to see Charming Crown as an alternate component. It's useful, part of a set, and we'd be better off not taking them out of circulation, I think.


Which is was why I had suggested that instead of mulching them that we simply change their existing ability of using 1 psychic power to using 1 additional power. Keeps them relevant. Doesn't take any out of existence.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #192

Fiddy wrote:

Daniel White wrote:

Phil Norton wrote:

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.


I don't mind that idea but would not want to see Charming Crown as an alternate component. It's useful, part of a set, and we'd be better off not taking them out of circulation, I think.


Which is was why I had suggested that instead of mulching them that we simply change their existing ability of using 1 psychic power to using 1 additional power. Keeps them relevant. Doesn't take any out of existence.


This is also what I would prefer, you could even make it the 8th tier so it is built into the eldritch. My only point was if something ends up being done (not advocating that it would/should) to compensate semi-lich skull, that to be fair it should be opened up to other UR enablers.

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