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TOPIC: The Skull of Cavadar: Part Deux

The Skull of Cavadar: Part Deux 3 years 7 months ago #193

Fiddy wrote:

Daniel White wrote:

Phil Norton wrote:

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.


I don't mind that idea but would not want to see Charming Crown as an alternate component. It's useful, part of a set, and we'd be better off not taking them out of circulation, I think.


Which is was why I had suggested that instead of mulching them that we simply change their existing ability of using 1 psychic power to using 1 additional power. Keeps them relevant. Doesn't take any out of existence.

+1
Playing True Dungeon since 2012.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #194

Philip Goodman wrote:

Fiddy wrote:

Daniel White wrote:

Phil Norton wrote:

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.


I don't mind that idea but would not want to see Charming Crown as an alternate component. It's useful, part of a set, and we'd be better off not taking them out of circulation, I think.


Which is was why I had suggested that instead of mulching them that we simply change their existing ability of using 1 psychic power to using 1 additional power. Keeps them relevant. Doesn't take any out of existence.

+1


+2

Essentially "enables psychic power" becomes "gain one additional use of a different psychic power"
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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The Skull of Cavadar: Part Deux 3 years 7 months ago #195

Wade Schwendemann wrote:

Philip Goodman wrote:

Fiddy wrote:

Daniel White wrote:

Phil Norton wrote:

Harlax wrote: Someone back along the way suggested the skull could substitute for some of the items in the recipe.

If, for example, the recipe called for one of every trade good and a fleece perhaps an alternate recipe could omit the AR, EB, and OE. Would that, or something like it, capture the value of the UR?

Or maybe it could be a substitute ingredient in a Legendary recipe.

Or maybe some other creative thing.

As I said earlier, I’m good with giving some compensation.


I also think something creative would be nice, but as for compensation or future recipe ingredients, if we are going to relent to one person, then I would say we should open it to anyone with a UR psychic enabler. I know I have 2 Amethyst stones that I will no longer use, since the Skull enables itself, and psychic blast came into play during the final battle, and won't be as relevant going forward. Others may be in a similar situation with the IS, or have picked up the crown or the shirt that will lose some (but not all) utility as well.


I don't mind that idea but would not want to see Charming Crown as an alternate component. It's useful, part of a set, and we'd be better off not taking them out of circulation, I think.


Which is was why I had suggested that instead of mulching them that we simply change their existing ability of using 1 psychic power to using 1 additional power. Keeps them relevant. Doesn't take any out of existence.

+1


+2

Essentially "enables psychic power" becomes "gain one additional use of a different psychic power"


I'm good with that. +3

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The Skull of Cavadar: Part Deux 3 years 7 months ago #196

+4 (not quoting to save on space)

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The Skull of Cavadar: Part Deux 3 years 7 months ago #197

Phil Norton wrote: +4 (not quoting to save on space)


+5. It doesn't counter any proclamations that were made last year.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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The Skull of Cavadar: Part Deux 3 years 7 months ago #198

Arnold wrote:

Phil Norton wrote: +4 (not quoting to save on space)


+5. It doesn't counter any proclamations that were made last year.


Fair enough.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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The Skull of Cavadar: Part Deux 3 years 7 months ago #199

Hold on, while I love the idea, would that mean one could equip
IS AO
CC
DDS
SLS

plus SoC
and end up with 6 of the 8 unique psychic powers used on one run (If applicable)

Could we add medallion and cloak of the third eye to try to get to all 8?

New theme run!
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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The Skull of Cavadar: Part Deux 3 years 7 months ago #200

I will be the first to admit: I bought Ioun Stone Amethyst Ovoid because there was not certainty the transmute would imbue psychic power when it ISAO released and I didn’t want to build a 7 year token to have the rug ripped out from underneath me, because I had tier 8 psychic power but no way to access it with an imbuer. I also do not remember any explicit statements of the frequency we would see psychic enablers printed at. At the time, I was worried this might end up being the only phsychic enabler and if the Skull of Cavadar imbued psychic power, it would only do it by using the one and only enabler in its recipe (for the record, the end frequency ended up being 1 UR, then after that was no longer available as a PYP 1 rare, then 2 years later after that was well out of print 1 UR, another UR the following year, and then 1 more rare the year after). And I have been collecting 2 sets of teeth from the start (and started a third set late and partially on accident?). But I would have never bought ISAO if we had better info from the start.

I also intentionally did not buy Semi-Lich Skull because I had no idea if it would be an ingredient or how it would interact with the skull (while following 2020 design) and knew it would still be a PYP option after Skull of Cavadar design is finalized, so I decided “wait and see” made the most sense.

That all being said, I don’t mind losing the more important half of the ISAO I own but I do find it really odd that Semi-Lich Skull (which I don’t own) being absolutely useless with Skull of Cavadar (which I will own soon) is even an option.
I play Wizard.

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Last edit: by Anthony Barnstable.

The Skull of Cavadar: Part Deux 3 years 7 months ago #201

Wade Schwendemann wrote: Hold on, while I love the idea, would that mean one could equip
IS AO
CC
DDS
SLS

plus SoC
and end up with 6 of the 8 unique psychic powers used on one run (If applicable)

Could we add medallion and cloak of the third eye to try to get to all 8?

New theme run!


That would be hilarious! But here was my thoughts in all honesty to address the Skull Transmute and all 4 UR enablers.

After the unique one time event as occurred, the psychic table is updated.

Power Tier: 8
Power: Astral Body (Passive)

Description: +5 HP, Once per adventure, you may draw on the latent energy from any equipped non Eldritch token that "Imbues Psychic Power" to manifest any one previously unused power.

Duration: N/A

So, with the Skull of Cavadar, you get your one use, as well as access to tier 8. This gives you an HP boost from your astral body, and lets you use any of your enablers as an extra use of any unique power.

So none of the 4 URs would be worthless, you still have a little HP boost, and the Semi-Lich is a slotless free extra power.

Phil

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The Skull of Cavadar: Part Deux 3 years 7 months ago #202

jedibcg wrote: I didn't see anyone call anyone dumb. You (and Fiddy) previously said it wasn't stated stated anywhere outside token design. I provided what I felt was an examples (the token itself and the tokendb) outside of token design. Now you can disagree with if it does or doesn't provide that info. That is not me calling you or anyone dumb. I did ask whose responsibility is it to know what a token does. I did not answer that question because I asked it genuinely. The forum is full of people asking about how tokens/abilities/power work.

I don't think you will find any discussion of the Cavadar transmute outside of token design because by its very nature it is token design. I also don't think Jeff made much of any statements on the forums (because I looked) about it prior to a year ago. Making any assumptions on what it would or wouldn't do and how it would or wouldn't interact with other tokens is an assumption.

Within the last year Jeff has made certain statements. Because someone didn't read them does not make them invalid.


I think it is completely reasonable based on all existing prior transmutes to assume at minimum one of two things:

Skull of Cavadar will NOT count as any Teeth of Cavadar, so it will give me no HP from Semi-Lich Skull AND I will be able to equip 7 Teeth with the Skull of I own both.

OR

Skull of Cavadar will count as equipping all 7 Teeth as if they were separate tokens (so it will give +7 HP with Semi-Lich BUT I cannot equip any loose Teeth of Cavadar) while also granting that Tier 8 power and counting as an Eldritch item.
I play Wizard.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #203

Wade Schwendemann wrote: Hold on, while I love the idea, would that mean one could equip
IS AO
CC
DDS
SLS

plus SoC
and end up with 6 of the 8 unique psychic powers used on one run (If applicable)

Could we add medallion and cloak of the third eye to try to get to all 8?

New theme run!

+6? I think we are at +6 now? Yeah, I support it. Go for the theme run of way too much psychic power!
I play Wizard.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #204

Anthony Barnstable wrote:

Wade Schwendemann wrote: Hold on, while I love the idea, would that mean one could equip
IS AO
CC
DDS
SLS

plus SoC
and end up with 6 of the 8 unique psychic powers used on one run (If applicable)

Could we add medallion and cloak of the third eye to try to get to all 8?

New theme run!

+6? I think we are at +6 now? Yeah, I support it. Go for the theme run of way too much psychic power!


Troubadour would be down for 8 psychic powers, plus you get two skulls, three headed Troubadour run!
--
macXdmg
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