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TOPIC: The Skull of Cavadar: Part Deux

The Skull of Cavadar: Part Deux 3 years 7 months ago #277

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.
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The Skull of Cavadar: Part Deux 3 years 7 months ago #278

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


Eldritch set would give me +1 damage per spell

Semi Lich + Mad Evoker Relic allows me a 1 time conversion of 7HP to 14 damage.

So it'd need to have more than 14 spells before the eldritch set would be superior. AND I'd be slitghtly more suceptible to dying due to the lower Max HP.

Just does not seem worth transmuting in my very specific corner case.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #279

Arcanist Kolixela wrote:

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


Eldritch set would give me +1 damage per spell

Semi Lich + Mad Evoker Relic allows me a 1 time conversion of 7HP to 14 damage.

So it'd need to have more than 14 spells before the eldritch set would be superior. AND I'd be slitghtly more suceptible to dying due to the lower Max HP.

Just does not seem worth transmuting in my very specific corner case.


Best part about free will....your choices are yours and yours alone.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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The Skull of Cavadar: Part Deux 3 years 7 months ago #280

Arcanist Kolixela wrote:

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


Eldritch set would give me +1 damage per spell

Semi Lich + Mad Evoker Relic allows me a 1 time conversion of 7HP to 14 damage.

So it'd need to have more than 14 spells before the eldritch set would be superior. AND I'd be slitghtly more suceptible to dying due to the lower Max HP.

Just does not seem worth transmuting in my very specific corner case.


I can see your point, HP for Wizard Relic & Legendary users has become more important. Maybe you are best off not transmuting, and sticking with the 7 Teeth and Skull.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #281

Mike Steele wrote: The only way to destroy a Druid-Lich is to make it vulnerable by filling every slot with a Treasure Enhancing Token. ;)


Psychic Tier 8: Druid may equip multiple copies of CoA for full benefit

Eldritch 5-piece bonus: +1 charm slot for each other slot left empty
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Last edit: by David Zych.

The Skull of Cavadar: Part Deux 3 years 7 months ago #282

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David Zych wrote:

Mike Steele wrote: The only way to destroy a Druid-Lich is to make it vulnerable by filling every slot with a Treasure Enhancing Token. ;)


Psychic Tier 8: Druid may equip multiple copies of CoA for full benefit

Eldritch 5-piece bonus: +1 charm slot for each other slot left empty

Seems perfect!! I look forward to the fights over who gets to play druid. I suggest TPTB live stream the coaching rooms-it'll sell better than MMA PPV.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #283

NightGod wrote:

David Zych wrote:

Mike Steele wrote: The only way to destroy a Druid-Lich is to make it vulnerable by filling every slot with a Treasure Enhancing Token. ;)


Psychic Tier 8: Druid may equip multiple copies of CoA for full benefit

Eldritch 5-piece bonus: +1 charm slot for each other slot left empty

Seems perfect!! I look forward to the fights over who gets to play druid. I suggest TPTB live stream the coaching rooms-it'll sell better than MMA PPV.


Challenge Accepted!

I want a %age of the gate though.....
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

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The Skull of Cavadar: Part Deux 3 years 7 months ago #284

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


The semi-lich skull will give 7hp if you have all 7 teeth. That will equal 14pts of spell damage per room or 42 pts of damage over 3 rooms. I have to agree that for a wizard the semi-lich is better, even though it requires a way to heal in between rooms.

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The Skull of Cavadar: Part Deux 3 years 7 months ago #285

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Dave wrote:

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


The semi-lich skull will give 7hp if you have all 7 teeth. That will equal 14pts of spell damage per room or 42 pts of damage over 3 rooms. I have to agree that for a wizard the semi-lich is better, even though it requires a way to heal in between rooms.

Yeah, but then we miss out on a journey through the Astral Plane, soooooooooooooo.....

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The Skull of Cavadar: Part Deux 3 years 7 months ago #286

NightGod wrote:

Dave wrote:

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


The semi-lich skull will give 7hp if you have all 7 teeth. That will equal 14pts of spell damage per room or 42 pts of damage over 3 rooms. I have to agree that for a wizard the semi-lich is better, even though it requires a way to heal in between rooms.

Yeah, but then we miss out on a journey through the Astral Plane, soooooooooooooo.....


*looks up from pile of Cavadar teeth*

What? Oh you only have 1 set. Yeah, sorry on that one mate

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The Skull of Cavadar: Part Deux 3 years 7 months ago #287

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Arcanist Kolixela wrote:

NightGod wrote:

Dave wrote:

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


The semi-lich skull will give 7hp if you have all 7 teeth. That will equal 14pts of spell damage per room or 42 pts of damage over 3 rooms. I have to agree that for a wizard the semi-lich is better, even though it requires a way to heal in between rooms.

Yeah, but then we miss out on a journey through the Astral Plane, soooooooooooooo.....


*looks up from pile of Cavadar teeth*

What? Oh you only have 1 set. Yeah, sorry on that one mate

I mean, if you're handing out extras......... :laugh: :laugh:

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The Skull of Cavadar: Part Deux 3 years 7 months ago #288

Dave wrote:

Wade Schwendemann (Dr. Uid) wrote:

Arcanist Kolixela wrote: As a Wizard if the completed Skull does not grant the 7HP I get for having the Semi Lich Skull I will 100% keep the teeth untransmuted. With the MEC channeling at the relic level 7HP = 14 damage if I use it for channeling damage. That's better than 1 damage from the completed skull.

I hope Jeff decides to let the Semi Lich and the Cavadar Skull work together or to have the tier 8 power be +7HP in coaching that does not use your 1/game


Just to be clear, it's +1 damage per spell, correct?

I would imagine 14 is close to where you will end up in terms of number of spells cast.


The semi-lich skull will give 7hp if you have all 7 teeth. That will equal 14pts of spell damage per room or 42 pts of damage over 3 rooms. I have to agree that for a wizard the semi-lich is better, even though it requires a way to heal in between rooms.

The completed skull is +1 damage, thus 1/spell.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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