I don't know what happened at the very end of this but Rogues got short changed in terms of the Rare Neck piece. Other classes got Necks guaranteed to help them. Rogues initially had a guaranteed bonus (+2 hit I think) and in the last revision no number restriction on SA, but that also got nerfed?
For Rogues this is comes out to maybe, once per game, they will have a chance to possibly do 15 extra damage (this is often after one full round delay if they don't have the tokens to reduce that). Which is likely as this was geared to newer players. In addition, the boots from this year for SA that allow do do this without 1 rd delay daze them if they miss.
For this to be useful.
1. A monster has to have an immunity, (token is useless to that point, and I don't believe all runs have immune monsters). It also only works once per game, so if they miss that tiny 20, that one time, they are out of luck and that neck token did nothing for them.
2. They have to be very skilled at sliding, most new players are not, or really lucky on VTD rolling, the chance of newer players hitting 20 is pretty minimal.
3. If they do hit 20, they then have to pray a wild slide from some other party member doesn't bump them away (which happens all the time).
The Rogue has the only token without a guaranteed benefit, and more importantly the benefit isn't even fully under their own control because any other player can, and likely will ruin it for them by knocking their slide away. Ruined sneak attacks is much more likely to happen with the newer players this token is made for. Several versions of this neck were quite reasonable, with added hit for instance, even or giving them the ability permanently was slightly better but this got nerfed to the point of being underwhelming when compared to other classes.
For comparison.
Monk - Gets guaranteed HP, and a chance at additional healing multiple times.
Barbarian gets guaranteed damage per each hit all game
Cleric gets guaranteed a huge 40 HP heal
Fighter gets guaranteed "19-20" crits
Wizards get guaranteed recover spells
Bard gets guaranteed spell additions
Ranger gets guaranteed +dmg increase
Druid gets guaranteed spell additions
Paladin gets guaranteed dmg increase and an extra guard
Rogue slim chance to do damage, using their normal class ability, once per game, maybe.
I'm well leveled passed this token so this doesn't impact me, but it will impact the new players.
This token shouldn't be limited to once per game, and it should either add to dmg, or to hit as it did originally.
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