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TOPIC: 2022 Transmuted Kind of

2022 Transmuted Kind of 3 years 3 days ago #109

Fred K wrote: Potion of ample plenty should be renamed “Chest of Ample Asets” as a Monty Python nod (and the double entrandre.).


I know you don’t mean any harm, however I think something which can easily be seen as sexualization of women as a joke is not a good idea for a group activity that aims to be welcoming to all.
Last edit: by Matthew Hayward.
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2022 Transmuted Kind of 3 years 3 days ago #110

Arcanist Kolixela wrote:

Endgame wrote:

Rob F wrote:

Arcanist Kolixela wrote:

Grizwald wrote:

Arcanist Kolixela wrote: Those are the drawbacks for playing Wizard, mitigated or not that's what exists in design.


If it's easy to mitigate, it's not really a drawback.


It's the drawback to the class as designed. And the lack of AC is not something that's easily mitigated.


It is easily mitigated if a Paladin is in the party.

Dwarf fighter will buy you a round as well. Maybe 2 with the right lenses.


That assumes we have a paladin and I am the only Wizard or they have the lenses.

This year I think we had 2 wizards on 75% of my runs and paladin on 10% of them. Out of the ordinary but I'm finding the 2 Wizard thing to be extremely common these days. With my hosted runs at least.

that also only does Melee IIRC, paladinwise.


Adding my observations....
I've been on plenty of runs with only one or No wizards. and Elf Wizard doesn't seem as common these days. (Let me put the Staff of Power on you guys, gheez) Some people are really afraid of the Skill Tests, others are too used to melee and the spell usage becomes overwhelming. Wizard seems to be a passion class.
Dwarf Fighter seems to have become more popular than Human.
Paladin is occasionally left to the wayside in favor of more DPS and Healing.

When I get PUG tickets I'm usually filling the need of the group over what I prefer playing. Lately I've had a lot more play as Cleric/Druid than in the past so i can help keep the group going.
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2022 Transmuted Kind of 3 years 3 days ago #111

Matthew Hayward wrote:

Fred K wrote: Potion of ample plenty should be renamed “Chest of Ample Asets” as a Monty Python nod (and the double entrandre.).


I know you don’t mean any harm, however I think something which can easily be seen as sexualization of women as a joke is not a good idea for a group activity that aims to be welcoming to all.


+1

I'd rather see a Vorpal Bunny item or a Deceased Parrot, or a Mock Frog, or ....
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Last edit: by Dougout.
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2022 Transmuted Kind of 3 years 3 days ago #112

Matthew Hayward wrote:

Fred K wrote: Potion of ample plenty should be renamed “Chest of Ample Asets” as a Monty Python nod (and the double entrandre.).


I know you don’t mean any harm, however I think something which can easily be seen as sexualization of women as a joke is not a good idea for a group activity that aims to be welcoming to all.


Agreed. The inner geek in me felt compelled to mention the obvious Python nod :)
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Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058
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2022 Transmuted Kind of 3 years 3 days ago #113

Fred K wrote:

Matthew Hayward wrote:

Fred K wrote: Potion of ample plenty should be renamed “Chest of Ample Asets” as a Monty Python nod (and the double entrandre.).


I know you don’t mean any harm, however I think something which can easily be seen as sexualization of women as a joke is not a good idea for a group activity that aims to be welcoming to all.


Agreed. The inner geek in me felt compelled to mention the obvious Python nod :)


I didn't make a connection there. I just thought it was a silly name, and until it's finalized, it's only a model.
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Last edit: by Dougout.
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2022 Transmuted Kind of 3 years 3 days ago #114

Would "+4 Returning Turkey Leg of Smiting" be more appropriate naming? just thinking about Thor's +5 Returning Hammer of Smiting as an example.
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2022 Transmuted Kind of 3 years 3 days ago #115

Stupid Turkey Leg Idea. For those who are saying it's too strong. Special Rules for Turkey Legs:

Every "Hit", The character must take "Bite" out of the Turkey Leg that hits.
Rolling a 1 on attack Forces someone to take a Bite at random from that Leg. DM's Choice.
4 Bites from any Turkey Leg puts character to sleep for one round of Combat.
6 Bites from any Turkey Leg puts character in food coma for rest of Combat.
Leg loses half it's + bonus rounded up after 4 Bites in one room, repeatable. +4 drops to +2, +2 drops to +1, and +1 drops to 0. Common Turkey Legs are unaffected by reduction because... come on! No more meat, just a bone!
This Bite system is independent from and does not affect the consuming of a Turkey Leg for it's HP granting effect (You still get nutrients from bone marrow).
Reset Leg incl Sleep & Coma counts at end of Room because... magic and time.

Items and Abilities can grant more bites before the Leg becomes a bone.and can allow more bites before characters food coma or sleep. Since this is a physical reaction to tryptophan, yes people can be awoken by anything that rouses characters from "Sleep", comatose requires specific magical item separate from sleep remedies). There could be items that grant immunity to sleep and/or food comas (and/or other food-related maladies). "Bib of Binge Eating" sounds fun.
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Last edit: by Dougout.
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2022 Transmuted Kind of 3 years 3 days ago #116

Nice feedback everyone! Thanks.
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2022 Transmuted Kind of 3 years 3 days ago #117

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Dougout wrote:

Arcanist Kolixela wrote:

Endgame wrote:

Rob F wrote:

Arcanist Kolixela wrote:

Grizwald wrote:

Arcanist Kolixela wrote: Those are the drawbacks for playing Wizard, mitigated or not that's what exists in design.


If it's easy to mitigate, it's not really a drawback.


It's the drawback to the class as designed. And the lack of AC is not something that's easily mitigated.


It is easily mitigated if a Paladin is in the party.

Dwarf fighter will buy you a round as well. Maybe 2 with the right lenses.


That assumes we have a paladin and I am the only Wizard or they have the lenses.

This year I think we had 2 wizards on 75% of my runs and paladin on 10% of them. Out of the ordinary but I'm finding the 2 Wizard thing to be extremely common these days. With my hosted runs at least.

that also only does Melee IIRC, paladinwise.


Adding my observations....
I've been on plenty of runs with only one or No wizards. and Elf Wizard doesn't seem as common these days. (Let me put the Staff of Power on you guys, gheez) Some people are really afraid of the Skill Tests, others are too used to melee and the spell usage becomes overwhelming. Wizard seems to be a passion class.
Dwarf Fighter seems to have become more popular than Human.
Paladin is occasionally left to the wayside in favor of more DPS and Healing.

When I get PUG tickets I'm usually filling the need of the group over what I prefer playing. Lately I've had a lot more play as Cleric/Druid than in the past so i can help keep the group going.


"Wizard seems to be a passion class." Love this.
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2022 Transmuted Kind of 3 years 3 days ago #118

Dougout wrote:

Arcanist Kolixela wrote:

Endgame wrote:

Rob F wrote:

Arcanist Kolixela wrote:

Grizwald wrote:

Arcanist Kolixela wrote: Those are the drawbacks for playing Wizard, mitigated or not that's what exists in design.


If it's easy to mitigate, it's not really a drawback.


It's the drawback to the class as designed. And the lack of AC is not something that's easily mitigated.


It is easily mitigated if a Paladin is in the party.

Dwarf fighter will buy you a round as well. Maybe 2 with the right lenses.


That assumes we have a paladin and I am the only Wizard or they have the lenses.

This year I think we had 2 wizards on 75% of my runs and paladin on 10% of them. Out of the ordinary but I'm finding the 2 Wizard thing to be extremely common these days. With my hosted runs at least.

that also only does Melee IIRC, paladinwise.


Adding my observations....
I've been on plenty of runs with only one or No wizards. and Elf Wizard doesn't seem as common these days. (Let me put the Staff of Power on you guys, gheez) Some people are really afraid of the Skill Tests, others are too used to melee and the spell usage becomes overwhelming. Wizard seems to be a passion class.
Dwarf Fighter seems to have become more popular than Human.
Paladin is occasionally left to the wayside in favor of more DPS and Healing.

When I get PUG tickets I'm usually filling the need of the group over what I prefer playing. Lately I've had a lot more play as Cleric/Druid than in the past so i can help keep the group going.


Just throwing a few data points out there. I don't think these are useful enough to reach any definitive conclusions, but at a very high level there some interesting trends noted. This is based off of class selections declared in TD Events through V4c.

First, because a class can only be selected by one person in a run, many choices are made just to "fill in" and not because its someone's first choice. People can change their choices in coaching if a class is open without noting it in TD Events. I'm certain this happen, but I think it is rare. More common are tickets being "ghosted" and selections are made, but no one actually does the run with that class.

Finally, the first trend to note is that almost 90% of classes were declared with V1a-V2b. Since then, that number has been falling and dipped to 71% with V4b (rebounded a little to 74.9% with V4c). That means we have no insight into about 25% of class selections. Again, some of those may have been ghosted. What does that mean. It may mean nothing if undeclared classes are spread similar to those that are declared, or it could mean the actual results are completely reversed (I personally doubt that). it just means there is a significant margin of possible error in the numbers.

Given all of these caveats, here goes in order of most popular.
Class/# of times selected/% of runs selected
Rogue - 813/70.8%
Bard - 772/67.2%
Cleric - 762/66.4%
Barbarian - 738/64.3%
Ranger - 726/63.2%
Paladin - 724/63.1%
Druid - 715/62.3%
Monk - 685/59.7%
Dwarf Fighter - 648/56.4%
Wizard - 583/50.8%
Fighter - 570/49.7%
Elf Wizard - 563/49.0%

Personal observation is probably just as reliable as the data, but it does seem to support what most people say. I will note that for V4b and V4c Elf Wizard is now being selected a little more than Human Wizard (118 to 96). Rogue has been the #1 selected class in all 9 events held thus far. Elf Wizard was the lowest in the first 4, but Fighter or Wizard have occupied the bottom over the past 5 events. Keep in mind that this doesn't mean fighter and wizard classes are the least popular because both classes were split into two. I'm just sharing in case anyone's curious.
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2022 Transmuted Kind of 3 years 3 days ago #119

I've swapped all of my events to Elf Wizard from Human unless another wizard wants Elf since I was able to acquire a +2 Staff of Power and we're building 5-10 CoAS so the two nearly guarantee first strike.

If both Wizards had Alertness I would be choosing Human Wizard 99% of the time as I prefer their spell selection. But Alertness is simply too strong not to take Elf if you can multi cast it
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2022 Transmuted Kind of 3 years 3 days ago #120

Dave wrote:
Just throwing a few data points out there. I don't think these are useful enough to reach any definitive conclusions, but at a very high level there some interesting trends noted. This is based off of class selections declared in TD Events through V4c.

First, because a class can only be selected by one person in a run, many choices are made just to "fill in" and not because its someone's first choice. People can change their choices in coaching if a class is open without noting it in TD Events. I'm certain this happen, but I think it is rare. More common are tickets being "ghosted" and selections are made, but no one actually does the run with that class.

Finally, the first trend to note is that almost 90% of classes were declared with V1a-V2b. Since then, that number has been falling and dipped to 71% with V4b (rebounded a little to 74.9% with V4c). That means we have no insight into about 25% of class selections. Again, some of those may have been ghosted. What does that mean. It may mean nothing if undeclared classes are spread similar to those that are declared, or it could mean the actual results are completely reversed (I personally doubt that). it just means there is a significant margin of possible error in the numbers.

Given all of these caveats, here goes in order of most popular.
Class/# of times selected/% of runs selected
Rogue - 813/70.8%
Bard - 772/67.2%
Cleric - 762/66.4%
Barbarian - 738/64.3%
Ranger - 726/63.2%
Paladin - 724/63.1%
Druid - 715/62.3%
Monk - 685/59.7%
Dwarf Fighter - 648/56.4%
Wizard - 583/50.8%
Fighter - 570/49.7%
Elf Wizard - 563/49.0%

Personal observation is probably just as reliable as the data, but it does seem to support what most people say. I will note that for V4b and V4c Elf Wizard is now being selected a little more than Human Wizard (118 to 96). Rogue has been the #1 selected class in all 9 events held thus far. Elf Wizard was the lowest in the first 4, but Fighter or Wizard have occupied the bottom over the past 5 events. Keep in mind that this doesn't mean fighter and wizard classes are the least popular because both classes were split into two. I'm just sharing in case anyone's curious.


Can you run the data instead by showing runs where at least 1 of the 2 slots were chosen for the fighter and Wizard classes?
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