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TOPIC: This is it! Last Chance! Making Printing Plates Later Today!

This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #49

I agree that Lenses of Close Inspection is too good at rare. It's basically Lenses of Guided Strike. They don't help ranged rogues but for a melee rogue there's no real opportunity cost vs. the UR bracers or the new UR bead.

As-is, it has the same ability as a UR for a melee rogue. Last year we couldn't even get this ability in the more powerful neck slot. Look at Amulet of Flawsight, this token is strictly better in every way possible unless you're a ranged rogue.

I thought they were perfect when they only affected sneak and not crit.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #50

NightGod wrote: I believe Wade meant "went to Bead" instead of "went to Head".


100% Correct.

I'm wanting volunteer tokens to be very desired, driving volunteerism.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #51

Picc wrote:

Wayne Rhodes wrote:

Endgame wrote:

Wayne Rhodes wrote: I think the UR turkey leg should be put back at a +2, the rare turkey leg can take advantage of Enchanters Wheatstone and is on average better than the UR even with the extended crit range

Just remove the +1 from the rare Turkey leg to compensate?


I guess if the point is to make these as bad as possible.


That was the original joke wasn't it?

It’s already a garbage weapon, I’m just saying why make it worse. Turkey leg runs are probably still going to require the old non wheel anyways.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #52

Wayne Rhodes wrote:

Picc wrote:

Wayne Rhodes wrote:

Endgame wrote:

Wayne Rhodes wrote: I think the UR turkey leg should be put back at a +2, the rare turkey leg can take advantage of Enchanters Wheatstone and is on average better than the UR even with the extended crit range

Just remove the +1 from the rare Turkey leg to compensate?


I guess if the point is to make these as bad as possible.


That was the original joke wasn't it?

It’s already a garbage weapon, I’m just saying why make it worse. Turkey leg runs are probably still going to require the old non wheel anyways.


That seems unlikely. I think any turkey leg would work.

I would however be in favor of the "rare" turkey leg not working with the Enchanter's Whetstone
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #53

I still am in favor of Harlax's losing Initiative bonus. It just punishes all of those groups that don't have 10 of them by causing monster Init bonuses to increase under the assumption that people have certain tokens, whether they do or not.

I might change the name of Bead of Guided Strike so that a new _ of Guided Strike for all classes can be made later in some other slot without it being so glaring that the Bead is class restricted.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #54

David Harris wrote:

David Harris wrote: Transmutes:

Bead of Greater Binding could say +3 to hps healed when you consume a healing item. No stacking with other Beads (2/room)


Now that I look at the rares, I think you mean for this not to stack with the rare Bead of Binding. So maybe:

+3 to hps healed when you consume a healing item. No stacking with Bead of Binding (2/room)
Or
+3 to hps healed when you consume a healing item. No stacking with rare Bead (2/room)


"hps" is not standard token wording. Only 4 tokens have that abbreviation on them and Druegar admitted last year that Charoite Cuboid and Jasper Spheroid were mistakenly released with the 's' at the end.
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Last edit: by dokkaebi.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #55

Aeroneus Martellus wrote:

Dougout wrote:

Aeroneus Martellus wrote:

Dougout wrote:

Aeroneus Martellus wrote:

Arnold wrote: Crown of Evocation & Cloak of the Scoundrel - for class listing, it might be easier to just put "Human Wizard" & "Human Fighter"


Singular Wizard and Fighter have always implied the “Human” class in previous tokens. Plural indicates the class as a whole and Dwarf and Elf have always been called out when appropriate.

EDIT: That said I can’t track down anywhere in previous tokens where this has been laid out. So I may just be inferring intent rather than actual precedent. But it looks like in 2012 we switched from the singular to the plural on both fighter and Wizard classes.

TL;DR: I now agree that it should read Human Fighter/Wizard just to be clear. :)


The Player Cards are Wizard, Elf Wizard, Fighter, Dwarf Fighter. There is technically neither a "Human Fighter" nor "Human Wizard" in the game... You, and many of us are assuming their Species unless that has been stated somewhere I'm not aware of. I like the idea that it's open to personal interpretation for RolePlay


Personally I would love to keep it just at Wizard and Fighter to stay inline with what is on the player card and to leave it open for roleply - it just gets dicey when you include pre-2012 tokens. Though I am happy to reset the precedent now with these tokens. :D


I'm not sure what tokens you are referring to right now. but correct my earlier statement... TokenDB Search reveals no Token with the word "Human" in the Text. BUT TokenDB description searches do reference "(human) Fighters" and players and everyone have always said Human Fighters.... but maybe that should change to be more inclusive?


If you look at tokens prior to 2012 the singular, Wizard/Fighter, was used to denote both types. E.g. Circlet of Elemental Mastery has just Wizard for the class designation but is wearable by BOTH Wizard and Elf Wizard. Post-2012 the designation of Wizards and Fighters was used to indicate both types for each class. There are a few Dwarf Fighter only tokens as well as a few Elf Wizard only tokens. They should in turn get there own class only tokens - the question is how do you designate. Both of the conventions come at a "cost".

As someone who regularly plays Elf Wizard, if I saw a token that had just Wizard on it from this year I would assume it was not for me, especially if I saw other tokens that said Wizards on it. I know in the forums here we most always follow that same convention. So maybe this is the year we give the Fighter and the Wizard their due.


Ah!!! I started around that time and never noticed the transition in wording.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #56

Dougout wrote: Unless we get a Legendary Turkey leg with throwing and returning (please no), I think +2 with returning is fine for relic. Specially if it's intent is to be used for Turkey Leg Runs, I want the convenience and budget consideration to not have to change weapons, or stats to use the Relic and/or UR and/or Rare for Ranged Combat... not needing to carry a bunch of one-use thrown weapons would be nice ideally.. UR and Relic were Perfect together (for Melee Dual Wielding and still allowing Ranged Combat when needed) to make them accessible and desirable when they were both at +2.

It's not better than Thor's Legend or Relic for Damage So that Legend will still be useful. And Relics won't get Reprints right? So make em fast! If the complaint is that the +3 Hammer is under powered, then give it Returning too because it is. I always thought it should have returning in the first place anyway, I know I would use the 2 copies I have been holding for Thor's transmute if it had returning too.

Most people who do Turkey Leg Runs Don't Care about the damage as much as the usefulness of the new token(s) considering they've all been +0 legs until now with no throwing or returning... not having it on the strongest token is disappointing
Either way, New Players do get a bonus cool thing too out of this... but the current setup is much less desirable than before.

Damage number progression across Legs now seems fine for the current values. Losing 1 hit on the dial seems perfect. Does the new Damage Wheel mean that Common Turkey Legs can get a special exchange or reprint to 1d4 damage? Or can they be used as Transmute ingredients? :) If they remain at 0, then Rare could be 1d4 damage, and UR and Relic still could be +2 without making them OP with Throwing/Returning at Relic.

+1 for a modern UR weapon seems wrong considering all our more recent Keen and Smiting URs have been +2... I can't eat it, can't throw it or the relic now... UR Hammer is +2 with a dex requirement... I would be fine with Relic Legs only being +2 and having a Dex Requirement too to get Throwing and Returning back on the Relic and UR to +2 again It was such an elegant design, really... it just needed less damage output.

At the very least add Throwing back to the relic. if not returning. Make them all throwing, then the relic getting returning is just part of the progression?

My hope before was to get 2 Relics and 2 UR to cover my 2 Main builds If my old group of friends ever got to do a Turkey Leg Run together. and I needed two dual wielders, now I'll likely only want 2 Relics for myself and hope that someone else can provide my friend something better than rares.


I always forget about the Enchanter's Whetstone... That one token now means (to me) that Rares should always be at least -1 to any UR version of the same Token.

Rare +1 Turkey Leg: 1d4 Damage, May Consume for 7HP, May be Thrown.
UR: +2 Turkey Leg of Smiting: 1d4+1 Damage, Crits 19-20, May be Thrown
Relic +2 Returning Turkey Leg of Smiting: 1d4+1 Damage, Crits 19-20, Returns when Thrown.

Unless There's an unwritten rule that all Turkey Legs are always Thrown Weapons, Then it should be in the name and/or on the Token Explicitly.

It's simple, it's elegant, it makes sense with the Whetstone, it limits the damage to not be better than +3 Hammer (+3 Hammer just needs Returning errata to make it Desirable to use.)
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #57

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Wade Schwendemann (Dr. Uid) wrote:

Wayne Rhodes wrote:

Picc wrote:

Wayne Rhodes wrote:

Endgame wrote:

Wayne Rhodes wrote: I think the UR turkey leg should be put back at a +2, the rare turkey leg can take advantage of Enchanters Wheatstone and is on average better than the UR even with the extended crit range

Just remove the +1 from the rare Turkey leg to compensate?


I guess if the point is to make these as bad as possible.


That was the original joke wasn't it?

It’s already a garbage weapon, I’m just saying why make it worse. Turkey leg runs are probably still going to require the old non wheel anyways.


That seems unlikely. I think any turkey leg would work.

I would however be in favor of the "rare" turkey leg not working with the Enchanter's Whetstone


To make it so bad its funny or at least create the option for more jokes like with a turkey character on the damage wheel.

www.compart.com/en/unicode/U+1F983

Also Turkey leg strikes me as melee. Turkey wing for ranged maybe.
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Last edit: by Picc.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #58

Should the transmuted dragon orbs have a year symbol?

The eldritch transmutes seem to - at least in their tokendb images.
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #59

Picc wrote:

Wade Schwendemann (Dr. Uid) wrote:

Wayne Rhodes wrote:

Picc wrote:

Wayne Rhodes wrote:

Endgame wrote:

Wayne Rhodes wrote: I think the UR turkey leg should be put back at a +2, the rare turkey leg can take advantage of Enchanters Wheatstone and is on average better than the UR even with the extended crit range

Just remove the +1 from the rare Turkey leg to compensate?


I guess if the point is to make these as bad as possible.


That was the original joke wasn't it?

It’s already a garbage weapon, I’m just saying why make it worse. Turkey leg runs are probably still going to require the old non wheel anyways.


That seems unlikely. I think any turkey leg would work.

I would however be in favor of the "rare" turkey leg not working with the Enchanter's Whetstone


To make it so bad its funny or at least create the option for more jokes like with a turkey character on the damage wheel.

www.compart.com/en/unicode/U+1F983

Also Turkey leg strikes me as melee. Turkey wing for ranged maybe.


3 Turkey Symbol hits in a Room, Kills Monster Outright?
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This is it! Last Chance! Making Printing Plates Later Today! 3 years 7 months ago #60

Matthew Hayward wrote: Should the transmuted dragon orbs have a year symbol?

The eldritch transmutes seem to - at least in their tokendb images.


They are fine if they are Timeless like Legendary.

If they are Limited time Like Relics and Eldritch, then I would expect to see the Year Symbols being there.
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Last edit: by Dougout.
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