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TOPIC: 2022 Recipe Discussion

2022 Recipe Discussion 3 years 2 months ago #61

For those that missed the new QTR update, the recipes have changed again.

Druegar - can you provide any insight regarding the extremely high hide cost remaining high? Per my understanding, there is 33 hide in a 2022 8k, so you can't even make both relics from the 8k. Where are you expecting the hide to come from?

For everyone else, the summary as I see it:

Relic Charm Bracelet:
+5 ink
-5 steel

Luna's Charm Bacelet
+5 hide
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2022 Recipe Discussion 3 years 2 months ago #62

Endgame wrote: Druegar - can you provide any insight regarding the extremely high hide cost remaining high? Per my understanding, there is 33 hide in a 2022 8k, so you can't even make both relics from the 8k. Where are you expecting the hide to come from?


Yes please, the MH requirements continue to not make very much sense.
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2022 Recipe Discussion 3 years 2 months ago #63

jedibcg wrote: Minotaur hide still seems high a number of these, not crazy high but higher than Dwarven Steel seems unbalanced to me. I don't we have ever had a year where there were more common armor than common weapons.


+1

Specifically looking at truedungeon.com/files/Common.jpg right now, I count 10 tokens that become DS vs 5 tokens that become MH. Allowing for some flavorful variation in individual recipes, it would seem sensible overall to require noticeably fewer MH than DS.
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2022 Recipe Discussion 3 years 2 months ago #64

David Zych wrote:

jedibcg wrote: Minotaur hide still seems high a number of these, not crazy high but higher than Dwarven Steel seems unbalanced to me. I don't we have ever had a year where there were more common armor than common weapons.


+1

Specifically looking at truedungeon.com/files/Common.jpg right now, I count 10 tokens that become DS vs 5 tokens that become MH. Allowing for some flavorful variation in individual recipes, it would seem sensible overall to require noticeably fewer MH than DS.

This is the first year since 2015 that we've had only 5 tokens that become MH.

Using 2015 as an example,

Relic
+3 Deathcleaver required 3 hide
+3 Staff of Focus required 0 hide
average: 1.5 hide per relic

Legendary
Averon's required 6 hide
Drake's required 1 hide
average 3.5 hide per legendary

Given 2015 precedent, I recommend setting Relics to 2 average hide and Legendary to 4 average hide.

However, i recognize the, apparent, strong desire to increase hide prices. Given 33 hide in the 2022 set, I think it would be fair for relics to use 4 hide, and legendaries to use 16 hide - thus providing either 8 relics of hide from an 8k, or 2 legendaries of hide from an 8k.
Last edit: by Endgame.
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2022 Recipe Discussion 3 years 2 months ago #65

Endgame wrote: For those that missed the new QTR update, the recipes have changed again.


Thanks I didn't think to look.

PS are still too high. Why, because they are on par with Darkwood Planks in number needed but there are fewer of them in circulation than there are DP. It made sense to have them high on the 2021 because we thought we would be getting lots of 2021 treasure (Rares/Uncommons) that had a lot of things to turn into PS. Thus far no one has received and 2021 treasure Rares/Uncommon, it has been 2020 Rares/Uncommon.

2020 Rares/Uncommons have 24 tokens that convert to DP (16 Rares/8 Uncommons) <you can subtract 1 rare voluteer that is not likely in treasure mix>
2020 Rares/Uncommons have 14 tokens that convert to PS (7 Rares/7 Uncommons)

2021 R/U 20DP (10R/10U)
2021 R/U 22PS (15R/7U)

My numbers are likely off on 2022 because I am doing this by manual count I am also counting all completion tokens because many will likely get transmuted (not all)
2022 R/U 37DP (27R/10U)
2022 R/U 13PS (7R/6U)
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Last edit: by jedibcg.
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2022 Recipe Discussion 3 years 2 months ago #66

Note that Charm of Spell Storing is still used as a component for Luna's. Please remember how hard it was to get Ring of Spell Storing by 2019 since it was both a very desirable piece of gear for spell casters, while also being a component of a legendary transmute.

Also Note: Gloves of the Deadshot are part of Muk's transmute. Is it intentional? Do you want to make it difficult to complete the 3 piece set a few years down the road?
Last edit: by Endgame.
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2022 Recipe Discussion 3 years 2 months ago #67

Meanwhile, while reducing things that are hard to get in a given year, can always increase number of DP in these recipes since those are easy to get.
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2022 Recipe Discussion 3 years 2 months ago #68

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Forthcoming changes for most Relics & Legendaries: +5 DP, -5 PS
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
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2022 Recipe Discussion 3 years 2 months ago #69

Druegar wrote: Forthcoming changes for most Relics & Legendaries: +5 DP, -5 PS

I think you could probably go +10DP and -10PS and no one would complain, but I will stop talking about PS now.....


So about Minotaur Hides.....
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2022 Recipe Discussion 3 years 2 months ago #70

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Forthcoming change for Muk's Greater Ring of Havoc
  • Greater Ring of Havoc
  • +2 Mug of Battle
  • Earcuff of the Ravager
  • et al.
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
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2022 Recipe Discussion 3 years 2 months ago #71

Druegar wrote: Forthcoming changes for most Relics & Legendaries: +5 DP, -5 PS


Thank you.

I do still think.MH should be toned down, perhaps in favor of MS?

I'd go so far as to say -10 MH, +10 MS each.

Also, I'll echo comments about the URs in the legendary recipes. I would suggest Swapping out CoSS, adding in butterfly Cloak
Swap out Gloves.of the deadshot, add in +2 Chaos Cannon, Earcuff of the Ravager, or +2 Staff of Power.
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2022 Recipe Discussion 3 years 2 months ago #72

I say hold the recipes as they are now. People only comment and complain a quantity is to "high" because they don't have those Tokens in hand. A few years ago Stone was more prevalent then Silk, now it's not. And years ago Hide and Steel were easier to come by. It's always going to change and you can't please everyone. Lock the thread now I say and move on, everyone will figure out how to make their transmutes.
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