David Harris wrote:
Ian Lee wrote:
David Harris wrote: Ring of the Savant - hum, most clerics, druids, and wizards with any experience will get the skill test like 90-100% of the time. So if it is almost automatic that make this item equivalent to Relsa's. It is a bit concerning to see an UR that is very close to the same power level as a legendary.
I mean if the assumption is the skill test is like a 50/50 thing maybe this is okay, but not at 90% or even 75%. I think this is way to powerful at UR.
Not exactly as only some spells have skill tests. Using sketchy math, the effect is still too much. Whether sketchy math suggests +3 or +4 I'm not sure.
Fair point:
Cleric effects 6 of 12 spells effected by focus
Druid effects 8 of 14
Elf effects 9 of 12
Wizard effects 10 of 14
So still pretty impactful, +3 feels right to me. It doubles the effectiveness of a skill test at +3.
I think you should be looking at level 5 casters to see what the total benefits are among casters:
Cleric: 7 healing
Druid: 3 healing, 7 damage
Elf Wizard: 9 damage
Wizard: 10 damage
I also think what spells benefit is at least as important as how many there are, for example:
Wizard gains the benefit with:
6x 3 point damage spells
1x 6 point AoE damage spell
3x an 8 point spells
Druids gain the benefit with:
2x 5 point heal spell
1x 13 point heal spell
3x 8 point damage spell
2x 11 point damage spell
2x 17 point damage spell
A Wizard has an opportunity cost tradeoff of choosing to cast a level-0 spell that is worth 3 on a failed test and 11 on a passed test. A druid is probably going to cast all the spells above over a dungeon regardless of whether there is a skill check bonus.
On the other hand, this allows burning hands to be a 14 point to all damage spell with a passed skill test, making it better for Wizard than Elf Wizard/Druid/Cleric who don't have AoE spells with skill tests.
Wizards with MeC and Druids with spell surge can get +10 points of damage from this effect, making it better for them than for Cleric.
All 5 of the Druid's Level-1 spells both benefit from this item, and are castable as a free action with Ring of Quick Blessing; so druids are getting potentially two 13 point healing spells and three 16 point damage spells castable as a free action with 2 UR Rings on passed skill checks. So that's pretty rad.
All in, I feel Druids benefit the most from this item, followed by Wizard, followed by Elf Wizard, followed by Cleric.
Overall I think 5 is might be too much, but 3 is too little.
Looking at comparable tokens:
Ring of the Yeti: +3 to missile damage
Ring of the Eel: +3 to melee damage
Ring of the Drake: +2 to melee, missile, and ranged and also returning property on Shurikens
This year's Arcane Charm in the current set that gives +2 to all healing and damage spells, no restrictions, and gets you closer to a set bonus.
There are numerous URs in other slots, and even slotless, that +2 to healing and damage spells, and some also benefit polymorph damage.
This year there is a UR shirt that is +3 to focus with a drawback.
This ring has a drawback that limits the spells that can be modified.
Ring has historically been the most powerful slot for casters.
To me that all that puts +3 as the absolute floor for this effect in the ring slot: as if it were +2 it would be substantially worse than other focus and arguably other non-caster UR rings.
I do think +5 might be one too many.
Among 3, 4, and 5 I think 4 is the best number, followed by 5, followed by 3.