I am fine with the costs as presented, this looks more in line with what I expected. But I still think we should be discussing making the recipe more generic. One of the stated goals is for people to pull tokens out of their closets and try to reduce token hoards. The problem is the makeup of those hoards is random based on what people have received over the years and how they have been spent. One of contributing factors to building those hoards is the years of extremally specific recipes. Recipes that specify every single token contribute to the problem because the creation of trade goods will never match the usage. If the game had a larger variety of transmutes which had huge swings in the ingredients the problem might solve itself by giving people more options in how to spend their tokens, or if people don't like certain items it could make the problem worse, which is why generic recipes are almost a necessity.
Due to the differences in how trade goods were created and used, certain goods fell to basically nothing a few years ago. Maps helped fix this. Maps had a huge effect on the games economy that I personally considered positive. It made a price floor for trade goods, rarely do they go in auctions for less than $1 to $1.50 now. It made it much easier for auctions to happen giving value to tokens that had a hard time moving before the maps existed. I suspect overall token sales are up because of the maps.
I am not trying to lower the cost of these recipes. I just would like to see more generic recipes, it does not even have to be these recipes, but I have to go back to the stated goals which are for people to use some of what they have stashed away. I would really prefer to be able to just use what I already have and not some exact mix of tokens that will require me to buy or trade for. The cost of shipping and the limited numbers of in person cons make trading prohibitive.
I don't really care if the token recipe were to become point based or Trade 1, Trade 2, Golden Fleece based but I would really prefer SOME RECIPE(S) even if its not this recipe to be based on whatever we have laying around. It just feels like this is the right time. I will fully admit people are going to do whatever they can to just use the cheapest trade goods, but is that a bad thing? That means giant stacks of cheap trade goods get removed from hoards, it gives more value to cheap trade goods, and helps create a price floor for those tokens.
It has already been stated these recipes could change based on market conditions, the more generic they are the easier they are to change and the less likely they will need to. People keep asking for the ability to transmute from one trade good to another, with a handful of generic recipes, or as in this program one giant generic sink, would people even need this?
If this were point based it will basically set an exchange price for goods, and that may or may not be a good thing. For instance if you make the recipe 200 points, and set Trade 1 as 1 point, trade 2 as 5 points, and Golden Fleece as 25 points, it will tie GF to the price of DS or MS. You set GF to 50, and I expect you would likely get a lot of GF but that would also have the effect of bringing up the price of monster bits and fleece will suddenly have a price floor. I will fully admit in a system with generic recipes people will game whatever the system is, but depending on how its handled that could be a good thing.
EDIT: Just to add, large price swings in the token prices based on production and use of trade goods really do no favors to anyone. Generic recipes will help bring stability to the game. Stability that likely will help sell more tokens, make it easier to trade tokens, and give value to tokens. It might bring down the cost of some trade goods, but I am also not asking for every recipe to be generic, but the game could really use some, and a giant sink like this is a fantastic place that might prevent the need for other giant sinks. Reducing the number of different trade goods, combining things together to just make the whole system simpler might also help, but my guess is for lore reasons there are a number of people who would prefer to keep the complex system that currently exists.