Rob F wrote:
Flik wrote: The game survived many years without $300 UR tokens lol
+1. We don't need power creep at the UR level just so a volunteer can sell their UR on the secondary market for $300.
You're comparing apples and oranges when you say "the UR level"; in practice volunteer UR has always been a different rarity tier from standard UR, both in power and in value.
For a long time vol tokens were the
only way to get a stat boost from IS, which made them very desirable. The current Charms of Summer/Winter don't do something unique, but they are stronger than other choices in the slot, again making them very desirable.
I've always felt it would be less confusing if volunteer tokens didn't look the same as standard pack tokens, but that's not suddenly a new problem now.
Years ago there were no volunteer Tokens at all. Hopefully the deciding factor for volunteers isn't the amount of money they can expect to sell a Token for. If volunteers feel like they need more money to make it worth their while then mention it to TD and see if they can raise the stipend.
The stipends are higher this year, which is good, but printing a desirable token increases the reward for volunteering
without costing True Adventures more money that they then have to make up somewhere else.
From tdvols.com, the full-time volunteer stipend for GenCon 2024 ranges from $200-$400 depending on position. For those vols who choose to sell their token, $500-$700 (or even $400-$600) is a LOT more than $200-$400, and all it costs TA is printing a different sticker.
If you are concerned about vol tokens pushing the envelope for power creep
in general, then let's all lobby TPTB to reward volunteers with highly desirable standard tokens, i.e. PYPs / choose your own relics, which can add just as much value without the need for custom tokens. But if we're going to continue custom tokens, they can't be lackluster or there's no point.