Disclaimer: this post has started to turn essay length, and I’ve written it in pieces from my phone. Not ideal, but it is what it is.
Thoughts on weapon balance, class legendary, and builds.
Matthew Hayward created a thread to talk about how weapons should interact with the legendary necks, so I don’t want to dive deep here, but I see two options - weapons either make a very narrow path to double down into one optimal build per class, or the weapons stay a little more generic and we let the class necks do the work.
I don’t find going deep into single class legendary stuff desirable - it has advantages if you play with the same group all the time, but when you start talking multiple legendaries tied to a single class, I see more arguments during class selection, and more cookie cutter builds at the top end.
So let’s think about a little more generic path with a question regarding fighters.
Given equal rarity of build, should 2H Fighter have a specialization that surpasses 1H in some meaningful way? Ex: Should 2H Fighter be the way to play for maximum damage? If yes, then 1H Fighter needs to deal less damage with Kilgore’s (but hopefully more damage then weapons like Asher’s and Thor’s) and do something else hopefully more than just AC.
Let’s say new Averon’s has an 18 average damage wheel and crits on an 18-20. That’s a lot of damage, and Barbarian is likely to lean into it because of class power And Bog’s. However, with that large of a wheel and Crit range, maybe someone playing fighter or Paladin wants it for a high damage build (or someone who mains Barbarian can still use their weapon if they have to switch class).
Now let’s say Kilgore’s has a 14 average damage wheel, ignores retribution damage, and hits incorp 100% of the time (powers used as non damage example only). For fighters it still has synergy with Viv’s, but it’s still not as much raw damage as the 2H option. However, if Thors and Asher’s were to remain unchanged, Kilgore’s would still have a damage advantage. Barbarians could choose less damage to take Kilgore’s, and it would be a damage upgrade over Ava’s.
This is the kind of balancing act we may need to keep the weapons popular enough to make, but it’s dependent on how the other weapons will look, and is honestly probably dependent on a very good generic legendary neck.